DM Trident VC's - missing textures in FSX?
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- Garry Russell
- The Ministry
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- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Hi m8
i've moved ALL the textures i can find from both the VC folder and a seperate folder called 'textures' into each trident texture folder, as per the attachment.
Cant find any I may have missed ?
http://aolpictures.aol.co.uk/galleries/ ... DF5/large/
Baffled !
i've moved ALL the textures i can find from both the VC folder and a seperate folder called 'textures' into each trident texture folder, as per the attachment.
Cant find any I may have missed ?
http://aolpictures.aol.co.uk/galleries/ ... DF5/large/
Baffled !

ROLL 92 DEGREES PORT YAW!
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Those Trident VC texture need to be in each paint folder.
You have them outside
the folders call Texture BEA Texture.CAAC of whatever...you need all those in each of those Texture.folders
That texture folder just called texture I am not sure what you have in that.
But as above...the contents of the Trident VC into each paint texture folder
Garry
You have them outside
the folders call Texture BEA Texture.CAAC of whatever...you need all those in each of those Texture.folders
That texture folder just called texture I am not sure what you have in that.
But as above...the contents of the Trident VC into each paint texture folder
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
- Garry Russell
- The Ministry
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- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
OK so you have all that in each paint/OK .that should get read by the model....you have the contents of the VC sitting outside texture folders...that wil do nothing either apart from take up space.
Your screen shot is very blurred and you can't tell from that that all of that is in each of those paints..that seems to be the contents of one called texture which I guess is doing nothing.
Garry
Your screen shot is very blurred and you can't tell from that that all of that is in each of those paints..that seems to be the contents of one called texture which I guess is doing nothing.
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
SORTED!
It was the 3 zip files from the VC texture folder - everythings now all in place, take it I can ditch the DMSF VC panel folder all together now?
Thanks for all your help,
Merry Xmas,
Mick
That texture folder is just the 'top of the tree' in the texture list, guess its default, one appears in all the other aircraft folders I have - I should have picked a different one as an example and,as you say, the pic is a bit fuzzy!
It was the 3 zip files from the VC texture folder - everythings now all in place, take it I can ditch the DMSF VC panel folder all together now?
Thanks for all your help,
Merry Xmas,
Mick
That texture folder is just the 'top of the tree' in the texture list, guess its default, one appears in all the other aircraft folders I have - I should have picked a different one as an example and,as you say, the pic is a bit fuzzy!
ROLL 92 DEGREES PORT YAW!
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Hi Mick
Great
It all works now so anything not sure about you can leave
I don't have FS.X so it was not something I could check as such, but it should work.
Rick has a way of still sharing which is better but at least this way you are up and running
Merry Xmas to you as well and happy flying :Christmas:
Garry
Great
It all works now so anything not sure about you can leave

I don't have FS.X so it was not something I could check as such, but it should work.
Rick has a way of still sharing which is better but at least this way you are up and running
Merry Xmas to you as well and happy flying :Christmas:
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Sorry I've arrived too late to save you all this pain.
Unless someone knows of a miracle cure, this is as good as you will get the Trident to look in FSX...

The odd colours are parts that have no texture & were coloured by the use of good old fashioned materials in FS2004.
Nice that they made all the untextured exterior black, yet all the untextured interior this bizarre shade of whatever. :think:
If it was always black, at least that would have some use in places.
I can't understand their decisions.
Even worse is that when textured, these same parts lose the nice deep shading & look horribly flat.
So, I don't know what to do for FSX. Probably ignore it completely.
DM
Unless someone knows of a miracle cure, this is as good as you will get the Trident to look in FSX...

The odd colours are parts that have no texture & were coloured by the use of good old fashioned materials in FS2004.
Nice that they made all the untextured exterior black, yet all the untextured interior this bizarre shade of whatever. :think:
If it was always black, at least that would have some use in places.
I can't understand their decisions.

Even worse is that when textured, these same parts lose the nice deep shading & look horribly flat.
So, I don't know what to do for FSX. Probably ignore it completely.
DM


- Rick Piper
- The Gurus
- Posts: 4773
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Hi DM
if you use default colours like the 0,0,0,255 etc they show up fine.
this problem only happens on custom materials.
Hey some of mine went invisible
Just go into FSDS and change the properties of whatever you called the brown bits "babysfirstpoocolour" or whatever it was
I know what you new Dads are like :roll:
change the properties to 0,0,0,255 or whatever and you will be fine matey.
But then again maybe not
As it's another update
Regards
Rick
if you use default colours like the 0,0,0,255 etc they show up fine.
this problem only happens on custom materials.
Hey some of mine went invisible

Just go into FSDS and change the properties of whatever you called the brown bits "babysfirstpoocolour" or whatever it was

I know what you new Dads are like :roll:
change the properties to 0,0,0,255 or whatever and you will be fine matey.
But then again maybe not

As it's another update


Regards
Rick