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FSX Questions

Posted: 27 Feb 2007, 22:13
by stegs
As the initial furore over FSX seems to have died down and I've noticed one or two old time CBFS people appear to be using it I'd just like an honest opinion on it.
As my new computer handles FS9 at 40/50 fps with everything turned on and over dense areas do you think FSX would deliver reasonable fps?
Is the the UKVFR add-on a good thing for FSX?
The new comp sort of coincided with FSX coming out but as usual I'm itching for the latest. I just don't want a repeat of FS98 and a steam-driven 486 that occured a few years ago :roll: .

Steve

Posted: 27 Feb 2007, 22:23
by TSR2
Hi Steve,

I have a pretty high spec pc now, and I like FSX... however, most of my flightsim experience in FS9 was very customised, AFCAD, Editvoicepack, TrafficTools etc. So far none of these have been updated, but I do have the Comunity Technology preview of Editvoicepack, which works well.

There are snags with most of the FS9 models, some minor... some fairly major. This isn't too much of a problem for me, as most are used as AI.

I love FSX with the Horizon GenX VFR, its amazing... however, most of the models I fly are from they guys on here and will take over a year to update.

If you are happy with your FS experience, and don't want to be involved in the bleeding edge of FSX developement, I'd stick with FS9. That said FSX is the future, so hopefully MS (Aces more specifically) can get the development bugs fixed and give the developers a fighting chance.

Posted: 28 Feb 2007, 16:32
by Trev Clark
I agree with Ben, unless you must have FSX (like me, and hate it), I suggest you wait a bit.
The VFR is good but the default airfields are rubbish and do not match the photo ones for positioning. Flying is great, but T.O's and landings, not good! As I fly circuits mostly in FS9 (around brilliant add on scenery), FSX is not for me at present, even with VFR scenery. I also do like the look of it, but that is a very personal thing. You will be able to run it, but it will not look better than FS9 fully loaded with add ons.

Posted: 28 Feb 2007, 17:02
by Fortiesman
Hello Steve.
I have FSX but I use FS9 more.
IMHO FSX was unfinished in terrain terms, e .g Humberside area looks tan coloured enough to be desert!.- Lot of tan colour about. I think MS knew that the terrain add ons would be born and so they gave the basic for others to build on?
Some cities are excellent - if you have the system to get the FPS.
I don't, and there is a body of opinion that says there isn't any commercially available computer which can run FSX full out over cities etc.- Bush flying is OK, it seems.
I reckon in three years time the computer i will then have will run it great.

Now the VFR scenery- At the flight sim show I saw a Horizon demo. I was informed that come Easter time or so, there will be a VFR Horizon issue which will show almost every building in the Country- Google earth type thing.
I'll be waiting till then before thinking of VFR for FSX.
I also was given to understand that the VFR terrain makes good FPS easier ?

Personally i will wait for a number of things to develop . But, tell you what, I'd love to try the Trident and 1-11 in FSX even now, just to see, and compare.
Anyone know if they do work in FSX?

Posted: 07 Mar 2007, 22:07
by pomak249
DM's Trident works but theres some issues with the VC panel textures - dont know if DM has done a fix yet? Did say he might but that was a while back.

Mick

Posted: 07 Mar 2007, 22:18
by VEGAS
I love FSX. I can't get enough of it especially with GenX scenery. This biggest flaw is the fact I miss and I mean really miss all the old add-on's that I have with FS9. Many of which cannot be transferred across so they have become obsolete.

Also many of the beautiful works of art from Mr Piper & Maltby are missing and ensure I keep FS9 ticking over until they have been adapted to function in FSX.

Posted: 07 Mar 2007, 22:35
by JimCooper
I really love the Horizon GenerationX VFR...but it is very annoying that the default airfileds don't line up. Really looking forward to proper UK airports from UK2000 etc.

Jim

Posted: 07 Mar 2007, 23:19
by Rick Piper
Hi Vegas

I have all of mine & all of DMs models working in FSX.

Jp has a couple of small anomilies & DM's models have no glass & some untextured parts in the VC but other than that they work fine.

Mach meters read funny in FSX.
Smoke effects need re mapping as they changed the Z,X,Y format
to Z,Y,X in FSX :doh:

which models can't you get working ?.

I hope people realise that for me to update 11 models to FSX stds will take me about another 6 years so you won't see much from me in the update department. :-#

JP is in progress as it has Glass & tailpipe problems.

None of the others have anything major apart from the odd small part that shows black as it is untextured.

Nothing that makes them unusable.

Regards
Rick

Posted: 08 Mar 2007, 00:39
by TSR2
Cheers for explaining the smoke mapping thing Rick.... Sounds like an easy fix, so I'll edit the cfg's when I get back to Ed. :wink:

Posted: 08 Mar 2007, 01:26
by Rick Piper
Hi Ben

Just bear in mind it might be X,Y,Z now

have not looked in detail but basically the old "Long, lat, vert" has gone

Rearranged for no logical reason at all other than to be a pain in the bum for everyone that makes FS models :doh:

Good Old Aces studios
(Hey guys why don't we break all the FS9 bits that work really well?.) :crying:

Rotation command removed from model compiler ! :doh:
you even have to keyframe animate a wheel rotating now.
Rotorblades & props now jerky animated.
all for the pointless removal of 1 command :poke:
that did the job far better than 1000 keyframes can do
& that still works in an old model :doh:
Z Buffer problems introduced for galss & spinning propellers ! :doh:
Wheels that lock solid when braking ! :doh:

etc etc :roll:

You get the idea the usual 5 steps forward followed by 4 steps back whith a patch to follow to give another one step forward :dunno:

Regards
Rick