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improving texture resolution? Milton Shupe's Spartan

Posted: 22 Feb 2007, 16:42
by hinch
Just playing around in Mr Shupe's Spartan Exec and it's annoying me the VC textures are blurry. I thought i could double the resolution (as the texture is in the panel folder i thought it could be done). So i did that, up to 2048x2048 and then re-did all the text on the bitmap. Loaded up the sim and...oh, not just the same. I played in the panel.cfg changing the mm sizes and pixel sizes (what does 'pixel_size' do? seemingly nowt anyway) so after that i'm guessing nothing can be done.

Instead then, anyone know what to do with all his gmax sources he's released? For a whiz with the program surely this coudn't be too hard and i know it would appeal to a good audience :wink:

normally textures max resolution is 1024x1024 i know...and that's good because you can use just 1 vc area for smooth gauge movement...but the Flight1 products use higher resolutions to nice effect so i guess it can be done.

*please!*

Posted: 22 Feb 2007, 16:56
by d0mokun
Hi hinch,

FS wont support over 1024 square.. that goes for both FS9 and FSX.

Flight1 probably map thier things over more than one map.. for example, if one object normally on a 1024 map is mapped across two 1024 maps, it doubles in res.

KR
Dan.