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A first look at REP...

Posted: 31 Oct 2006, 16:21
by petermcleland
I thought I would fly a quick local sortie to try this freeware REP (Real Environment Professional) package. Here are the shots I took:-

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A lot of these will be of the water...which I'm very interested in.

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Now for a closer look at the water...the seagulls show nicely here.

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The circling sharks certainly look good in this water.

A much more complete sequence can be seen by clicking this address:-

http://forum.fsscreenshots.com/dcboard. ... =full&page

Thanks for looking :dance:

Posted: 31 Oct 2006, 19:59
by petermcleland
Here are the changes in the textures for snowy conditions:-

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Posted: 31 Oct 2006, 23:20
by Charlie Bravo
I've been using REP since it was released. The changes to the water are pretty good and I'm pleased with it. It's a doddle to install as well.

Posted: 01 Nov 2006, 10:38
by petermcleland
Well I'm only just starting with it CB and I'm very impressed with a well written package. I particularly like the water which gets closer to aspects of the FSX water, which I do like and wish I could have here in FS9. One thing I particularly like is the ability to tick a weather box to bring in wet or snowy textures as above. Overall, I rate REP very highly and look forward to exploring it more.

Last night I took some dusk shots with the "out of season" snow and I'll add them to my full post sometime today :smile:

Posted: 01 Nov 2006, 16:15
by hinch
i've enjoyed REP, the water is far from realistic very attractive to view on screen. the faux cloud reflections are also very nice, even in clear weather ;)

i didn't realise about the snow textures however - looks like some fun winter..fun!

Posted: 01 Nov 2006, 18:54
by petermcleland
hinch wrote:i didn't realise about the snow textures however - looks like some fun winter..fun!
Hinch,

I've put up some more "Unseasonal Snow" shots in the main post, if you would like to look again :smile:

http://forum.fsscreenshots.com/dcboard. ... =full&page

Posted: 01 Nov 2006, 20:55
by Tom Clayton
Peter, just out of curiosity, whose blue smoke effect is that?

Posted: 01 Nov 2006, 22:53
by Charlie Bravo
I'll throw in a few shots from tonight....

The following consists of GE Pro, Real Sky V2 & REP.

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Posted: 02 Nov 2006, 11:05
by petermcleland
Tom Clayton wrote:Peter, just out of curiosity, whose blue smoke effect is that?
Tom,

That's just part of the smoke effects I've used on my Bandits since 2002...some I built and some I modified from existing ones...The red, white and blue display trails are a sort of Bandit signature and they are named "fx_banditsmoke_(red, white or blue here).fx". Some of the smoke effects have been published in my Turbo Conversions for the Dreamfleet Archer and Bonanza A36.

Posted: 02 Nov 2006, 11:38
by petermcleland
Here is a short sequence taken as QM2 steams out of Russell Fjord into the Ocean...It shows the changing water texture with the failing light:-

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