MCX and AI Shipping
Posted: 06 May 2020, 17:04
Hi guys,
Back in... actually, I cant remember how long ago, I converted the ODG platforms / jackups / rigs etc to FSX format using MCX. In version 4 of P3D these stopped working, and either wouldn't show up or crash the sim. I've downloaded MCX again today, so I was going to have a go at recompiling them using the current SDK. I take it I can just point MCX at the current set of tools? Has anyone tried it with v5? I suspect this also might be the problem I'm having with my AI shipping (which was also the problem I had in 4.5 tbh.) I had been using that java program written by the guy in France (I cant recall his name) to build AI shipping routes, and I remember he withdrew from simming because he was getting more hassle to do x, y, z etc. So is there a new (I say new, but possibly 5 year old) way to do AI shipping now?
Thanks in advance
Back in... actually, I cant remember how long ago, I converted the ODG platforms / jackups / rigs etc to FSX format using MCX. In version 4 of P3D these stopped working, and either wouldn't show up or crash the sim. I've downloaded MCX again today, so I was going to have a go at recompiling them using the current SDK. I take it I can just point MCX at the current set of tools? Has anyone tried it with v5? I suspect this also might be the problem I'm having with my AI shipping (which was also the problem I had in 4.5 tbh.) I had been using that java program written by the guy in France (I cant recall his name) to build AI shipping routes, and I remember he withdrew from simming because he was getting more hassle to do x, y, z etc. So is there a new (I say new, but possibly 5 year old) way to do AI shipping now?
Thanks in advance