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105 WIP (COMPLETED)
Posted: 02 Feb 2016, 12:08
by DaveB
Been having a look at the paintkit for the RA Spit and decided to have a punt at Seafire F XVII SX336/G-KASX. Lots of detail to do (re-size this.. add that) and I may end up not finishing it. It's the wrong Spitfire for one (SX336 has a bubble canopy and isn't a razorback) and the serial font for the wings is an odd one.. don't have anything close! Still.. it'll do at a distance
Does anyone know what RASSpitXXX_Ext1_Oil_T actually does?? All the paints use one but on many.. it seems to be exactly the same as RASSpit_Ext1_T
ATB
DaveB

Re: 105 WIP
Posted: 02 Feb 2016, 12:35
by DaveG
I think it's used to add an oil effect to the paintwork if you blow the engine. IIRC the model effectively swaps between the normal & oil covered textures .
Nice looking paint Dave.

Hope you finish it.
Re: 105 WIP
Posted: 02 Feb 2016, 13:18
by DaveB
Ahh.. well bugger me!! That makes complete sense Dave. I can't tell you how long I've pondered that very question

Paint Ext1_T then copy it to Ext1_Oil_T for the 'shite.. that's done it' layer. At the moment.. when mine blows up, you don't get too much oil but the explosion blows the markings off the side. Neat effect hey

Knowing this.. I could even have it that when the engine blows up, the aircraft changes colour completely! That'd fool Johnny Foreigner
I'll bet all this info is in the pdf for the paint kit (which as you'll have guessed.. I've not bothered to read as it was too long)
Just had a thought.. is the RNHF Sea Fury painted up in it's current colours (also 115 I think)?

Must have a look
ATB
DaveB

Re: 105 WIP
Posted: 02 Feb 2016, 16:34
by DaveB
WIP2..
Every time I look at it, there's something else needs doing

Still no idea which font to use for the underwing reg

EDIT: got one
ATB
DaveB

Re: 105 WIP
Posted: 02 Feb 2016, 20:47
by DaveB
WIP3..
Damn it.. I don't think I can take this much further. I added a dirt layer on the bottom to define the map then added some text to the fuse and now.. CS2 throws an error. The maps won't open in Elements without destroying the groups

I'll try to open map 4 to remove the dirt but there's a fair bit more work needed on map 1 and this is the one which is giving me errors and closing the prog

Poo, Poo and thrice POO!!
ATB
DaveB

Re: 105 WIP
Posted: 03 Feb 2016, 19:51
by Paul K
That's a rather handsome paint, Dave. It enhances the Spitfire's elegant shape very nicely.

Re: 105 WIP
Posted: 03 Feb 2016, 20:04
by DaveB
Cheers matey.. I wish it was as elegant to paint! Still.. the PK kicks the shit out of anything AH produce
Incidentally.. the error I get from CS2 refers to Cooltype.dll.. an Adobe dll. Reading around the net.. there are common problems with this.. most of them associated with an Adobe product I don't have! Anyway.. suspecting a link with the small text I added and the beginning of the problems.. I deleted the font (I'd only downloaded it yesterday). The end result is that map ext1_T will now load and I can run up and down the layers to my hearts content. However.. the one thing I
can't do is save. CS2 reports that I don't have enough RAM!!

It's full of shit of course. I've run task manager with CS2 open and there's no shortage of RAM and the scratch disc is barely scratched

Seems this is not an uncommon problem with CS2.. nor is it uncommon with CS3 or CS4

Oh.. the memory shortage is being reported by BIB.dll.. yet another Adobe dll!
I've been passed a copy of the RASpit PK 'un-grouped' which works a treat with good-old Elements. However.. all the detail of map1 is locked on that psd so I'm in the process of rebuilding map1 from scratch
ATB
DaveB

Re: 105 WIP
Posted: 03 Feb 2016, 21:22
by DaveG
Bloody hell Dave, I think I would have deleted CS2 in a fit of rage by now.

Re: 105 WIP
Posted: 04 Feb 2016, 00:47
by DaveB
Re: 105 WIP
Posted: 04 Feb 2016, 07:08
by DaveG
Very smart Dave.

I'll grab that this evening.