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P3dv3.1

Posted: 22 Dec 2015, 12:43
by DaveG
In case anyone is interested, P3d has now been updated to 3.1.
Haven't had chance to download it myself yet.

Re: P3dv3.1

Posted: 22 Dec 2015, 14:12
by Scorpius
Thanks for the info Dave!

Merry Xmas,

Nev

Re: P3dv3.1

Posted: 22 Dec 2015, 14:18
by ChrisHunt
Hi Dave, yes seen this; apparently only need to update the client element of the software rather than the whole thing as previously. Unfortunately it seems to have messed up ORBX Object Flow so I think I'll hang on for a bit. At least LM have managed to include joystick calibration this time around (someone must have been asleep at the wheel when they released 3.0).

Re: P3dv3.1

Posted: 22 Dec 2015, 16:19
by Scorpius
There is an update to object flow at Orbx.

Nev

Re: P3dv3.1

Posted: 22 Dec 2015, 17:16
by Paul K
Scorpius wrote:There is an update to object flow at Orbx.
Where did you see that, Nev ? I can only find the warnings that Object Flow is not yet compatible with P3Dv3.1.

Re: P3dv3.1

Posted: 22 Dec 2015, 18:13
by Scorpius
Opened FTX Central and it told me to update to 03

Nev

Re: P3dv3.1

Posted: 22 Dec 2015, 19:46
by Paul K
Scorpius wrote:Opened FTX Central and it told me to update to 03
Was that after you went up to P3Dv3.1 ? I'm still on v3.0 and no prompts to update Objectflow - which might be the very reason, of course. Can't see any announcements on the Orbx forum either.

Re: P3dv3.1

Posted: 22 Dec 2015, 21:08
by Scorpius
Hi Paul,

Did it after installing 3.1.

Nev

Re: P3dv3.1

Posted: 22 Dec 2015, 21:57
by Paul K
Scorpius wrote:Hi Paul,

Did it after installing 3.1.

Nev
Ah okay Nev, thanks for that. :) I'm in the middle of tidying things up, such as uninstalling P3Dv2.5, and then I need to download and reinstall the latest versions of all the other Orbx NA regions. After that, I'll update P3Dv3 to 3.1.

Re: P3dv3.1

Posted: 23 Dec 2015, 10:13
by DaveG
Everything seems to be working fine here. Don't have any ORBX stuff, but FSUIPC & ASN have both been updated for 3.1.
Dynamic reflections look good, but there's a fairly big FPS hit if turned up all the way.