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Graphics terminology explained

Posted: 09 Apr 2015, 09:10
by Paul K
Here's a couple of great videos for those people ( like me ) who thought anti-aliasing was just a case of using your real name. He uses the word 'awesome' , and mistakes intialisms for acronyms, but the videos go a long way to explain what it all means. After all these years of pretending to know what ambient occlusion, anisotropic filtering and FSAA are, I now actually do.

Part 1 https://www.youtube.com/watch?feature=p ... UcBwsQTwwI

Part 2 https://www.youtube.com/watch?feature=p ... MuCGwoAH-U

At the end of vid two, he recommends anisotropic filtering over bilinear and trilinear - something that might be obvious to some, but it wasn't to me. Off to change my P3D settings ! :lol:

Re: Graphics terminology explained

Posted: 10 Apr 2015, 19:25
by airboatr
Thanks for that, Paul.

:cpu:

Re: Graphics terminology explained

Posted: 11 Apr 2015, 09:29
by Paul K
:thumbsup: Joe.