XML scenery problem
Posted: 05 Mar 2015, 21:54
So, I'm trying to get back into scenery designing, making an incremental step forward by using SceneGenX (effectively the "XML" version of AirportForWindows) rather than AFW. I've installed the newest version I can find (admittedly yonks out of date, but then I'm still on FS9 and quite happy).
I can create something as before, muc as I did with AFW, and then it generates XML code from that. I am then supposed to compile this using BGLcomp.exe (linked to inside the SceneGenX GUI). When I do I get an error that XML parsing failed and specifically:
"INTERNAL COMPILER ERROR C1003: Failed to create MSXML object!"
Googling this all the (admittedly quite out of date) replies on forums say you need to download MSXML. The newest version of that (v6) is from 2006 (so I suspect it has been superseded). Nevertheless, from the oh so helpful "check the filenames you want to download" (thank you M$ website, of course I know which .MSI I need from it's abbreviated filename?
), I installed what I think I need and low and behold, it still doesn't work.
Any ideas anyone?
I can create something as before, muc as I did with AFW, and then it generates XML code from that. I am then supposed to compile this using BGLcomp.exe (linked to inside the SceneGenX GUI). When I do I get an error that XML parsing failed and specifically:
"INTERNAL COMPILER ERROR C1003: Failed to create MSXML object!"
Googling this all the (admittedly quite out of date) replies on forums say you need to download MSXML. The newest version of that (v6) is from 2006 (so I suspect it has been superseded). Nevertheless, from the oh so helpful "check the filenames you want to download" (thank you M$ website, of course I know which .MSI I need from it's abbreviated filename?


Any ideas anyone?
