Mosquito prop feather and bomb doors
Posted: 05 May 2014, 11:52
Hi Guys.
First I'd like to say you have done a wonderful job on the DeHavilland Mosquito. It sounds fantastic and flies beautifully.
I find myself flying it over New Zealand OrbX scenery throttling up and down just to listen to the engine changes.
Many thanks for all your excellent hard work on producing this.
I have also been investigating prop feathering and find that I can successfully get either prop to feather independently with nice animation, but the prop_pitch2 axis also seems to operate the bomb bay doors - is that correct? Any way to make the doors operate on prop_pitch3 axis?
The XML used is for my saitek quadrant is
<Entry>
<Index>7</Index>
<Down>PROP_PITCH1_DECR</Down>
<DownRpt>1</DownRpt>
<Up>PROP_PITCH1_HI</Up>
</Entry>
<Entry>
<Index>8</Index>
<Down>PROP_PITCH2_DECR</Down>
<DownRpt>1</DownRpt>
<Up>PROP_PITCH2_HI</Up>
</Entry>
Many thanks for your help and for such a fantastic model.
Ray McDonnell
First I'd like to say you have done a wonderful job on the DeHavilland Mosquito. It sounds fantastic and flies beautifully.
I find myself flying it over New Zealand OrbX scenery throttling up and down just to listen to the engine changes.
Many thanks for all your excellent hard work on producing this.
I have also been investigating prop feathering and find that I can successfully get either prop to feather independently with nice animation, but the prop_pitch2 axis also seems to operate the bomb bay doors - is that correct? Any way to make the doors operate on prop_pitch3 axis?
The XML used is for my saitek quadrant is
<Entry>
<Index>7</Index>
<Down>PROP_PITCH1_DECR</Down>
<DownRpt>1</DownRpt>
<Up>PROP_PITCH1_HI</Up>
</Entry>
<Entry>
<Index>8</Index>
<Down>PROP_PITCH2_DECR</Down>
<DownRpt>1</DownRpt>
<Up>PROP_PITCH2_HI</Up>
</Entry>
Many thanks for your help and for such a fantastic model.
Ray McDonnell