Can increasing FSX settings increase performance?
Posted: 17 Nov 2012, 21:03
Hi Chaps
You may think the title of the thread odd but here's a tale for you. You'll all be aware of my recent obsession with white autogen houses and the sizes of trees in FSX.. I know what you're thinking and I've thought it myself
Anyhoo.. I thought I'd pop to have a look at ES Scillies, Alderney and Guernsey as last time I went, I thought I remembered them all looking pretty realistic tree and house-wise and so it was. GUE has a few 'giants' but by and large, the trees there are much smaller and match better the size of the 'various' coloured houses. I popped to Ald and much the same so on to the Scillies.. much the same again.
Back to GUE once more for another goof driving that Huey I posted on one of Ian's threads and I suddenly wondered if there was anything I could do to sharpen things up a bit closer in. My scenery settings are pretty much default I think.. especially Mesh Res, Texture Res, Mesh Complexity, Level of Detail Radius and water. Global texture size I put to max in the RH side of the pane and nothing much happened so I thought I'd try and increase the Texture resolution from it's default 2m to 60cm. Bless my cotton socks
GUE tightened up like a good un making 'low and slow' much more rewarding and there was a slight increase in performance. I say slight because GUE really punishes my system and the odd frame here and there isn't really worth talking about.
I thought I'd pop to Alderney next and I couldn't believe it. Alderney ran ok before but now, with my frames locked at 45fps.. it sit's at 44-45 all the way round the island. As a comparison, this is what I see with the default FS scenery in the back of beyond with nothing more than trees and mountains to disturb the flow. Just to make sure this wasn't a one-off.. I went to the Scillies which had been a bit of a toughie until GUE came along when it suddenly looked reasonable
Lows of 27-28 now all around the island
Don't ask me why increasing the texture resolution has helped my performance because I honestly don't know. You'd think it would be able to process a blur faster than something pin sharp wouldn't you but this doesn't seem to be the case. So excited was I by this find (don't tell me.. you're all on 60cm or higher anyway
).. I thought I'd pass it on. So.. global texture size to 'unbelieveable' (hard right) and Texture resolution from the default 2m to 60cm.
As I said, it didn't do much for GUE speed-wise but it now looks better and a better looking 3-legged dog-like running scenery is better than a sh1te looking 3-legged dog-like running scenery.. result. The Scillies it's helped tremendously.. looks better and runs faster and Alderney.. no comparison. Looks a treat and flies as well
ATB
DaveB
You may think the title of the thread odd but here's a tale for you. You'll all be aware of my recent obsession with white autogen houses and the sizes of trees in FSX.. I know what you're thinking and I've thought it myself
Back to GUE once more for another goof driving that Huey I posted on one of Ian's threads and I suddenly wondered if there was anything I could do to sharpen things up a bit closer in. My scenery settings are pretty much default I think.. especially Mesh Res, Texture Res, Mesh Complexity, Level of Detail Radius and water. Global texture size I put to max in the RH side of the pane and nothing much happened so I thought I'd try and increase the Texture resolution from it's default 2m to 60cm. Bless my cotton socks
I thought I'd pop to Alderney next and I couldn't believe it. Alderney ran ok before but now, with my frames locked at 45fps.. it sit's at 44-45 all the way round the island. As a comparison, this is what I see with the default FS scenery in the back of beyond with nothing more than trees and mountains to disturb the flow. Just to make sure this wasn't a one-off.. I went to the Scillies which had been a bit of a toughie until GUE came along when it suddenly looked reasonable
Don't ask me why increasing the texture resolution has helped my performance because I honestly don't know. You'd think it would be able to process a blur faster than something pin sharp wouldn't you but this doesn't seem to be the case. So excited was I by this find (don't tell me.. you're all on 60cm or higher anyway
As I said, it didn't do much for GUE speed-wise but it now looks better and a better looking 3-legged dog-like running scenery is better than a sh1te looking 3-legged dog-like running scenery.. result. The Scillies it's helped tremendously.. looks better and runs faster and Alderney.. no comparison. Looks a treat and flies as well
ATB
DaveB