Boolean - OK it's not an Aircraft, but...
Posted: 14 Mar 2012, 14:00
Hi All,
I've uploaded a WORK IN PROGRESS version of "Galloway Princess" car ferry in 1980 paint scheme, in response to Ben Watson's request for ships of this type.
Apart from the normal animation of two exits, I've added a sound file to acknowledge the animated seagulls. Unfortunately, that sound can only be heard in the VC position. Some of the gulls are erratic, but at present I'm fed up with trying to identify the culprits. (they all look the same!)They also have to be simplified, as they're a mass of polygons.
There's a screen shot and downloadable zip on my "Airspeed's Flying Visit" site, which you can go to by clicking the contact icon to the right of this post, next to "PM".
Bearing in mind that it's not finished, I'd still like any constructive comments on improvements that I could incorporate.
Anybody else had trouble using boolean op to cut holes? When I use it, my simple structure suddenly acquires a squillion extra polygons that don't seem to have a purpose. In some cases, I've rebuilt using a series of boxes and leaving a hole where needed. I will try deleting points in the booled part and see what happens.
I've uploaded a WORK IN PROGRESS version of "Galloway Princess" car ferry in 1980 paint scheme, in response to Ben Watson's request for ships of this type.
Apart from the normal animation of two exits, I've added a sound file to acknowledge the animated seagulls. Unfortunately, that sound can only be heard in the VC position. Some of the gulls are erratic, but at present I'm fed up with trying to identify the culprits. (they all look the same!)They also have to be simplified, as they're a mass of polygons.
There's a screen shot and downloadable zip on my "Airspeed's Flying Visit" site, which you can go to by clicking the contact icon to the right of this post, next to "PM".
Bearing in mind that it's not finished, I'd still like any constructive comments on improvements that I could incorporate.
Anybody else had trouble using boolean op to cut holes? When I use it, my simple structure suddenly acquires a squillion extra polygons that don't seem to have a purpose. In some cases, I've rebuilt using a series of boxes and leaving a hole where needed. I will try deleting points in the booled part and see what happens.