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A new lease of life for FS9

Posted: 13 Aug 2010, 10:40
by AndyG
Well, it's not classic, it's not British, it isn't even real, but I thought I'd give you the heads up on a new release from Lionheart (William Ortis) just posted over at the Outhouse - he has released a new FS9 model of the Boeing '797' blended wing body concept aircraft, go here (http://www.sim-outhouse.com/sohforums/s ... hp?t=41164) for details.

Why would you be interested, and why have I posted it in Developers Corner? Because he has found a way to overcome the poly limits. He is calling it the 'Unlimited Export System', and the technicalities are way beyond me (read this thread, http://www.sim-outhouse.com/sohforums/s ... hp?t=40723, for how it works) - installing now, meeting a friend for lunch, then seeing how this beast works in FS9. Expect screenies later today. :excited:

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 15:06
by Garry Russell
Cheers Andy

I saw some talk the other day about some coding to fool the compilers.......not looked into it but the frame rates could be an issue :lol:

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 17:35
by AndyG
Garry Russell wrote:Cheers Andy

I saw some talk the other day about some coding to fool the compilers.......not looked into it but the frame rates could be an issue :lol:
Well, I took her up for a spin, from Seattle of course - which meant my system was coping with FlyTampa Seattle, Ultimate Terrain (with everything except water selected) & FSG meshes, Zinertek Water, Flight Environment clouds & weather, 100% of all the AI that WOAI and MAIW could manage for the area and Bill's new beast, all at a resolution of 1600 x 900 @ 32 bit! My rig uses an Athlon II X4 630 cpu, 23 gig of DDR2 RAM and a Radeon HD 4550, so by no means a super computer; it ran all the above at a steady 25-30+ fps, not a single stutter, smooth as silk!

I've got some screenshots which I need to upload somewhere (after reducing to 800 x 600 of course!! :hide: ), so hopefully later today you'll be able to see them. As an exercise to prove a concept it has worked admirably, the implications it has for FS9 are thought provoking!

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 18:04
by Garry Russell
Interesting indeed.

Look forward to examining this more closely

I had the sort of rebuild the Superfreighter twice because of the limit. :((

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 18:16
by DaveB
.. 23 gig of DDR2 RAM
Ay Caramba :-O I sencerely hope that's a typo :worried:

ATB

DaveB B)smk

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 18:29
by AndyG
DaveB wrote:
.. 23 gig of DDR2 RAM
Ay Caramba :-O I sencerely hope that's a typo :worried:

ATB

DaveB B)smk
Er, yes! 2 gig was what I meant - as you can see, my next purchase will be a new keyboard, then a new brain! :$

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 20:03
by DaveB
PHEW! :lol: :lol:

You know Andy.. I'll lay odd's that someone here probably does have 23gb of ram onboard. Remember the old saying.. 'There's always one' ;)

BTW.. it's not me. I'm poor and also run 2gb DDR2 :lol:

ATB

DaveB B)smk

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 20:36
by Garry Russell
1gb DDR1 :hide:

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 20:38
by AndyG
Plan is to add in another 2 gig as soon as finances allow; as I'm using Windows XP that will be my limit until I make the jump to Windows 7, but don't see that happening anytime soon!

OK, as promised, a couple of screenshots to whet the appetite!

Image

Image

Re: A new lease of life for FS9

Posted: 13 Aug 2010, 20:42
by AndyG
Garry Russell wrote:1gb DDR1 :hide:
It's not the size of your RAM that counts, it's what you do with it Garry! :wasntme: