Assistance please FS9 flaps
Posted: 24 Nov 2009, 12:54
The following obviously made sense to the designers of FS9 but I am finding the following from FS2004 SDK difficult to get to grips with.
Quote from FS2004SDK aircraft: The following factors can be found in the acft cfg.
lift_scalar lift_scalar = 1.0 The percentage of total lift due to flap deflection that this flap set is responsible for at full deflection.
drag_scalar drag_scalar = 1.0 The percentage of total drag due to flap deflection that this flap set is responsible for at full deflection.
pitch_scalar pitch_scalar = 1.0 The percentage of total pitch due to flap deflection that this flap set is responsible for at full deflection.
What does the setting of '1.0' represent?
Take 'Lift Scalar' - How can one calculate or estimate the amount of extra(?) lift produced by a flap at full extension?
Surely the essential job of a flap is to allow the aircraft to fly at a slower speed before it succumbs to a stall. This is achieved by effectively increasing the wing area at the expense of increasing the drag thus requiring a higher throttle setting to maintain a given speed. Once again how does one calculate 'full deflection drag'?
If one sets 'Pitch scalar' at "0.0" does that mean that the nose of the aircraft will NOT pitch up when the flaps are lowered?
I am sure that the FS designers definition makes sense - but not to me at present. Can a forum member please help to clarify these explanations?
'Drag scalar'.
Quote from FS2004SDK aircraft: The following factors can be found in the acft cfg.
lift_scalar lift_scalar = 1.0 The percentage of total lift due to flap deflection that this flap set is responsible for at full deflection.
drag_scalar drag_scalar = 1.0 The percentage of total drag due to flap deflection that this flap set is responsible for at full deflection.
pitch_scalar pitch_scalar = 1.0 The percentage of total pitch due to flap deflection that this flap set is responsible for at full deflection.
What does the setting of '1.0' represent?
Take 'Lift Scalar' - How can one calculate or estimate the amount of extra(?) lift produced by a flap at full extension?
Surely the essential job of a flap is to allow the aircraft to fly at a slower speed before it succumbs to a stall. This is achieved by effectively increasing the wing area at the expense of increasing the drag thus requiring a higher throttle setting to maintain a given speed. Once again how does one calculate 'full deflection drag'?
If one sets 'Pitch scalar' at "0.0" does that mean that the nose of the aircraft will NOT pitch up when the flaps are lowered?
I am sure that the FS designers definition makes sense - but not to me at present. Can a forum member please help to clarify these explanations?
'Drag scalar'.