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Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 17:46
by PeteP
Those of you who remember me posting photos of this pile of "junk" sitting on a hangar floor at Tangmere purporting to be a Lightning simulator...

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...might like to know that it now looks like this and is progressing steadily towards final assembly.

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Most of the interior has been resprayed and the working parts refurbished and brought back to full working condition.

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Fortunately, the control rods and linkages are still in place so the original stick, rudder and throttles will be used. They are currently being connected up via carbon fibre-rods attached to the control linkages to linear slide potentiometers which sense their movement. Here you can see the one for the rudder with another, waiting to be connected, underneath.

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Although still connected to the old control links, the stick just "flopped" around so after experimenting with various spring arrangements, adjustable bungee cord is now in place to hold the stick central and to give it an appropriate "feel" when moved.

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The original throttle box is now working but it's causing a few problems getting it connected to the pots - the movement range, especially into reheat, is considerably more then the linear pots can cope with so we're looking at various solutions including geared rotary pots for each throttle.

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The original stick hand grip has been refurbished and re-wired so that the various buttons - trim, fire etc. - are now available for use. The hand brake was missing from the grip but an exact replica has been made in the workshops here at the museum and will be added (fully wired) to the grip soon.

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Once everything has been wired-up, the potentiometers and switches - gear, flaps, etc. - will all be connected this magnificent little interface device which, in turn, is connected to a computer by a USB lead and will make it think that the inputs from the various pots and switches are coming from a computer joystick. A registered copy of FSUIPC is the only other thing we'll need (I hope!).

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One of the problems with this project has been that it arrived unexpectedly at the museum after the budget for this year had been set so it's been something of a "back-burner" project, especially as the team working on it - Hugh Trevor, John Elvins, Mike Stanton, Kieran Wiesley and yours truly - were all involved in other projects but, as it nears completion, the pace is picking up and I'm hoping to see it working by October. :welldone:
Pete

Re: Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 18:18
by DaveB
Excellent stuff Pete and thanks for the update :thumbsup: . Nice to see museum projects not getting left DIW (not that I'm pointing any fingers in the direction of Weybridge) :lol:

ATB

DaveB :tab:

Re: Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 18:25
by DispatchDragon
Hey Pete

Nice work going on there --- hmmmm wonder if I should book a ticket to the UK Yet ???

Leif

Re: Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 19:50
by Nigel H-J
Brilliant news Peter, not only a fully functional Flight Simulator but also a qualified Air Traffic Controller to bring that bit more realism into range. :dancer:

Now,which version will you be using Pete FS9 or FSX? :worried:

Regards
Nigel.

Re: Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 19:55
by Techy111
FS9.....no Frightnings yet for FSX.... :'(

Thats my bet anyhow.... :roll:

Great to see this project coming together...please keep us fully updated Pete... :thumbsup:

Tony

Re: Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 20:26
by PeteP
Thanks all for the encouraging comments. Now things are beginning to happen, I'll try to put up regular progress reports.

Nigel, it's FS9, mainly for the reason Tony suggested but I probably would have stuck to FS9 even had there been a choice of aircraft available. It's only going to be the one aircraft at one location - Tangmere, for which we have FS9 scenery - so we don't really need the features of FSX (or the complication of a computer powerful enough to run it) so FS9 will do very nicely.

Incidentally, the flight model will be that of the Alphasim Lightning - Phil at Alphasim was very helpful in agreeing to its use - in the colours of 29 Squadron and the simulator will be painted to match.
Pete

Re: Tangmere's Lightning Sim - Update

Posted: 06 Aug 2009, 21:04
by Nigel H-J
Many thanks for your quick response Peter, now all I have to do next year is try to get down there. :dancer:

Regards
Nigel.

Re: Tangmere's Lightning Sim - Update

Posted: 07 Aug 2009, 09:21
by Tomb
that looks like a "procedures trainer" rather than the "simulator" which was rather more substantial...

i wonder where the old girl went, i'll have to ask around

Re: Tangmere's Lightning Sim - Update

Posted: 07 Aug 2009, 10:21
by PeteP
Tomb wrote:that looks like a "procedures trainer" rather than the "simulator"
And the CBFS award for "Pedant of the Week" goes to...
PP

Re: Tangmere's Lightning Sim - Update

Posted: 07 Aug 2009, 11:56
by Trev Clark
Pete, I guess you know that Peter McLeland was a Lighting simulator IP in the early 60's? He may be able to help with things, if you have any questions.

If anyone is planning to visit Shoreham on October 3rd (Flight 1 simulator day), Tangmere is just up the road, about 40 minutes drive along the A27.

Good luck with this project Pete, I will try and pop in on my visits back to blighty, soon.