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A300s
Posted: 13 Apr 2009, 22:57
by trainfan5
They've finally started to arrive!
UKFlightsim's first two A300 aircraft have been uploaded to avsim and classic british files for your enjoyment. Please tell me what you think of them

!
Jon
Re: A300s
Posted: 15 Apr 2009, 10:40
by trainfan5
Some links (at last) for you all
FSX A300B1
Classic British Files:
http://classicbritishfiles.com/index.ph ... fo&id=1252
Avsim:
http://library.avsim.net/esearch.php?DLID=137796
FSX A300B4-600ST Beluga
Avsim:
http://library.avsim.net/esearch.php?DLID=137797
BE AWARE THAT A REPLACEMENT FS9 PANEL FOR BELUGA IS AVAILABLE IF YOU WANT IT! PM me if you want it.
Re: A300s
Posted: 15 Apr 2009, 11:07
by shc_04
Any chance getting them for fs9?
Re: A300s
Posted: 15 Apr 2009, 11:11
by trainfan5
shc_04 wrote:Any chance getting them for fs9?
If i can get the panel working, FS9 A300B1 will be definatly going out.
I've had problems with the textures in FS9 on the Beluga, 600R and 600F but if there's the demand, i might release them.
Jon
Re: A300s
Posted: 15 Apr 2009, 11:15
by shc_04
Woww. That was fast. Many thanks for information.
Re: A300s
Posted: 15 Apr 2009, 11:46
by trainfan5
shc_04 wrote:Woww. That was fast. Many thanks for information.
No Problems.
you're in luck. I've got it working. The FS9 B1 will be out this evening. Beluga on the other hand, won't be. See below why :-(
Jon
Re: A300s
Posted: 15 Apr 2009, 12:08
by shc_04
Great news. Shame about about beluga though.

Re: A300s
Posted: 15 Apr 2009, 12:19
by trainfan5
shc_04 wrote:Great news. Shame about about beluga though.

it would be a shame to waste btoh myself's and the panel designers time so I'll release the FS9 panel for Beluga/600F/600R later today for people to use in FS9

It'll be on our forums later.
Jon
Re: A300s
Posted: 15 Apr 2009, 12:50
by Garry Russell
Do you mean the rear fuse...that just looks like mips left on.............Oh and still you have the jaggies (AA)
Garry
Re: A300s
Posted: 15 Apr 2009, 12:58
by ianhind
Why not issue the Beluga in the scheme that is shown in your sig? The texture mapping problem may not affect that and better than nothing!
EDIT - but check what Garry is suggesting first (missed his post)