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oh well....

Posted: 28 Jun 2008, 12:35
by forthbridge
... As I am stickless at the moment, I may as well try my hand at getting total feel for the Trident autopilot - around that centre of starnge activity - Machrihanish....

:worried:
Image

Image

Somehow, it's a long way from Peters' Grumman display :D

Re: oh well....

Posted: 28 Jun 2008, 12:49
by Garry Russell
:o

You need to resave those textures without mips ;-)

Garry

Re: oh well....

Posted: 28 Jun 2008, 13:22
by FlyTexas
Garry Russell wrote::o

You need to resave those textures without mips ;-)

Garry
Maybe the textures are clear but his evasive maneuver has made them appear blurred. :dunno: :lol:

Brian

Re: oh well....

Posted: 28 Jun 2008, 13:30
by Garry Russell
Maybe he just painted them and it hadn't dried :lol: :lol:

Garry

Re: oh well....

Posted: 28 Jun 2008, 15:02
by DelP
forthbridge wrote:around that centre of starnge activity - Machrihanish.... :worried:
:-# :worried: It was 1979 and we were drunk...we couldn't stand up, never mind spell 'starnge'...'strenge'..whatever...I was hoping no-one would bring that up...and I don't remember the area around Machrihanish being that green.... :lol: :lol: :lol:

Derek :lol:

Re: oh well....

Posted: 28 Jun 2008, 16:18
by forthbridge
:lol:

Cetrainly need to watch the spleling!

For some reason, that BA texture always takes an age to load and looks like a smear....... but it's about the only time the aircraft are close enough together to appear in the one shot..... :lol:

So much for my formation flying....

Re: oh well....

Posted: 28 Jun 2008, 17:07
by Garry Russell
That smeer :worried: ........is there are mipmaps on and they need resaving without

There is a texture converter in the pack :)

Garry

Re: oh well....

Posted: 28 Jun 2008, 17:27
by forthbridge
I'll have a wee look to see....

Re: oh well....

Posted: 28 Jun 2008, 17:48
by forthbridge
:think:

Mucking around with the spot view, I converted the textures to DXT3 without mipmaps. The 'Trident 3' on the tail and (at times) part of the BA logo still has a blur even at 1/4 speed to give it time to load. Very odd, I don't remember it as horrible as that!

Re: oh well....

Posted: 28 Jun 2008, 17:52
by TSR2
Jim, did you back up the textures before you converted them? You need to always start with the full 32bit textures as once they have ben converted down, you can't convert them back up to a higher quality.

I would try downloading the textures again, and this time generate them "With Mips" and ensure mipmaping is allowed on your graphics card.