FSX Sound Technology
Posted: 22 Jun 2008, 12:39
Hello all,
I'm hoping somebody will be able to shed some light on the topic of FSX sound technology, or perhaps point me in the right direction.
Nothing gives me goosebumps more than seeing and hearing a Spitfire roar past at a few hundred feet. So to cut a long story short, while FSX may offer the visuals, what's the story with regards to audio?
I know it is about simulating flight and not an airshow, but for me that's where my interest originates from.
Can the FS sound mechanics be taken further?
I'm talking about recognising physicals:
- The speed of sound, so we hear the whine and then the roar
- Sound change according to going inverted
- Effect wind has on sound
- The whistle of a P-51
- etc etc etc
If this is possible, I would enthusiastically contribute marketing support to such a project.
Thanks,
Ben Hollinsworth
Spitfire Web Solutions
http://www.spitfire-web-solutions.com
I'm hoping somebody will be able to shed some light on the topic of FSX sound technology, or perhaps point me in the right direction.
Nothing gives me goosebumps more than seeing and hearing a Spitfire roar past at a few hundred feet. So to cut a long story short, while FSX may offer the visuals, what's the story with regards to audio?
I know it is about simulating flight and not an airshow, but for me that's where my interest originates from.
Can the FS sound mechanics be taken further?
I'm talking about recognising physicals:
- The speed of sound, so we hear the whine and then the roar
- Sound change according to going inverted
- Effect wind has on sound
- The whistle of a P-51
- etc etc etc
If this is possible, I would enthusiastically contribute marketing support to such a project.
Thanks,
Ben Hollinsworth
Spitfire Web Solutions
http://www.spitfire-web-solutions.com