Hi Chaps,
I recieved 4 PM's, 2 positive and 2 negative.
To be fair to all, I had £16 burning a hole in my paypal account so I bought the 757-200 base back for FSX.
Download was fine and purchase was painless.
Installed without problem on my Vista x64 with SP1.
Now for the fun bit..... well, let me start by mentioning my machine spec...
Vista Ultimate x64 SP1
Intel Core2 Quad Etreem (4 x 2.66GHz)
4 GB RAM (800MHz DDR2)
NVidia GeForce 880GTX (768MB RAM)
HP Smart Array 642 Ultra 320 SCSI RAID controller with 256MB Cache
5 x HP 300GB 15k Ultra 320 SCSI Disks.
Now I'd say that was a pretty decent spec. So I fired up my FSX Acceleration. Where should I start... umm, I'll go to Aldergrove. My home Airport from when I was a lad, and where I flew to on my first 757 flight back in '87.
Now my Aldergrove is default and at the time of take off there was no AI at the airport.
So how many frames did I get.... 30?.... 20? .... 10 maybe?
7.2, jumping to the dizzy height of 8 in the VC.
I took off undetered, out over the atlantic, climbing to 37000ft, nothing in sight only sky and a few clouds. Still 7.8 FPS.
So Yep, I'm very disapointed, and the two chaps who said the framerates were appauling, you were right.
I then spotted this, on the Captain Sim support.....
Q: I am experiencing low frame rates in 757 Captain FSX version. Will there be a patch?
A: 1. Actually, there is nothing to 'fix' in the 757 in terms of 'performance hit' because there's nothing wrong with the 757. It's a top quality (read the best) 757 model available on the market, obviously it should take some more resources and provides less performance than default 737.
2. Our tests show that there's no need to release set of mipmapped textures for 757 because DXT3 (that included in the package), DXT3+mipmap, DDS textures provide pretty much same FPS.
3. FSX itself has 'performance issues' so please do not blame the 757 if your system is unable to run FSX decently.
From: 757 Captain (FS9/FSX) / General (QID 550)
Now anyone who has been using or modeling in FSX over the past 18 months (yes, its been that long) will know that although it supports DXT3, they are less than optimal and make a hell of a dent in frame rates. Also the models need to be compiled with XToMdl rather than Makemdl. It would appear Captain Sim couldn't be arsed doing it properly, so what is probably an OK (if very resource intensive) model in FS9 has been ported to FSX by adding the thumbnails to the selection screen. Very poor indeed.
Thankfully, it was money I had slushing about in paypal, but I will never buy another CS product... that was my first and last. So close to being excellent, but lazyness in not producing a proper FSX model, yet selling it as such (its more expensive than the FS9 one) is the work of the common con man.