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Steves Cranberry repaints

Posted: 20 Jan 2008, 23:26
by Chris Sykes
Hey Steve small problem with your repaints, theres no full description of which folder/pack to place and add them to. Please can you help me?

Re: Steves Cranberry repaints

Posted: 20 Jan 2008, 23:30
by Garry Russell

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 02:06
by Chris Sykes
thanks garry...

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 03:24
by nazca_steve
As Garry said it came up earlier, but no problem in bringing it up again. Here's the deal - I immediately broke out the various models from their packs and re configured a lot of them to make sense to me, but the main thing is to look at the model type it's applied for , i.e. an RAF, non-export T.4, and look in that pack (B2 I think). I did add the correct model in the detail.txt, i.e. "001" or "002" etc. , and then look at the ui_var line and see if it says something like "...(Fuel)" and you'll know if it's for fuel or clean. However, truth be told you could probably use it on both as the tank textures were painted for all my T.4 repaints as I only had the fuel model when doing them all.

I hope that makes sense. If everyone's having a lot of problems, I'll sit down and try and figure it out.

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 08:20
by Chris Sykes
steve, yes they worked both with the fuel and without... but there is a texture numbering problem as two of the paints named the texture=xx

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 09:58
by Filonian
Chris,

Re-name the texture to texture.aircraft reg number, making sure you put this reg number in place of the XX in the config

Graham

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 11:03
by Chris Sykes
Graham, its ok i already sorted it i was just making it aware to steve

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 11:57
by Filonian
Understood Chris, glad you are sorted OK.

Graham

Re: Steves Cranberry repaints

Posted: 21 Jan 2008, 18:38
by nazca_steve
Thanks Chris for bringing it up, however I put the XX in on purpose, as I also do on the Flight Sim number. This is so you can configure the texture folders (and Flight Sim numbers) as you want to fit into your current numbering system, i.e. if you had four texture paints already in there, you can number my paint 'texture.5' or 'texture.005'.

Re: Steves Cranberry repaints

Posted: 22 Jan 2008, 17:05
by DispatchDragon
8 more paints up at The Pond.

Nice work Steve

The Ridgeback Cranberry is there as are 2 More Luftwaffe and 2 Indian Air Force and another prototype imposter AND
the Spectre Canberra :)

Enjoy

Leif