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Great Freeware MD-11

Posted: 04 Dec 2007, 18:49
by Trev Clark
This is outside my normal type of flying, but I was so impressed by this aircraft, I thought I would pass the word to those who have not yet found it...
http://www.overland.co.jp/japaneseairports/special.html
It has both VC and 2D versions and is super detailed yet super smooth on FR's.There some 'closer to home' exotic cargo repaints available too at the usual places. Sorry if this is old news to some.
Oh its a smallish download, but the auto installer puts it into FS2004 folder instead of the default FS9 folder :brick: .

Re: Great Freeware MD-11

Posted: 04 Dec 2007, 19:21
by VEGAS
Hi Trev,

thanks for the heads up. I did'nt know this worked quite so well in FSX. Might scrub the CLS DC-10 off my Xmas shopping list now. :thumbsup:

Re: Great Freeware MD-11

Posted: 05 Dec 2007, 00:20
by ianhind
Unless this is a new version the SMS MD-11 has been around a while - search for "SMS MD-11" on Avsim for repaints of the freeware version.

It seems to be the P&W engined version which was released as the payware Overland MD-11 with GE engines

Edit: seems to be the version released in 2004

Re: Great Freeware MD-11

Posted: 05 Dec 2007, 11:44
by Trev Clark
Yes, the model is more 'classic' than the real thing! Still it's a great little model, shame it was not a Tristar.

Re: Great Freeware MD-11

Posted: 06 Dec 2007, 03:40
by Gypsy Baron
VEGAS wrote:Hi Trev,

thanks for the heads up. I did'nt know this worked quite so well in FSX. Might scrub the CLS DC-10 off my Xmas shopping list now. :thumbsup:

I just installed and tested this in FSX SP2 as far as the VC functions are concerned.
There needs to be some adjustments made to eliminate the "SP2 induced" texture
problems that cause the VC background textures to become reflective when ANY
light is turned on.

This is a simple fix in the panel.cfg file. Simply change all the Background_color=0,0,0
statements to read Background_color=1,1,1.

Larger issues appear for the autopilot display windows for Mach/Speed, Heading,
Altitude and VS. The numbers do not appear because the panel.cfg placement
X,Y values are negative. FSX doesn't like that at all.

Again, some simple panel.cfg edits corrects this in the VCockpit04 window:

//gauge00=PAPMD11_v2!Autopilot IAS-Mach Window, -24,-5,141,45
gauge00=PAPMD11_v2!Autopilot IAS-Mach Window, 0,0,116,40
//gauge01=PAPMD11_v2!Autopilot Heading Window, -26,33,140,49
gauge01=PAPMD11_v2!Autopilot Heading Window, 0,33,114,40
//gauge02=PAPMD11_v2!Autopilot Altitude Window, -15,75,152,46
gauge02=PAPMD11_v2!Autopilot Altitude Window, 0,75,138,42
//gauge03=PAPMD11_v2!Autopilot VS Window, -15,113,152,46
gauge03=PAPMD11_v2!Autopilot VS Window, 0,113,138,42

There is a missing texture for the vertical speed sign ( +/-)
I fixed this by creating a 5x20 black background BMP and
created a - sign 1/3 down from the top and a + sign about
1/3 up from the bottom. This BMP gets named "AP_Rolling_Numbers_signs.bmp"
and placed in the "1024" folder within the "papmd11_v2.cab".

I unziped the cab file to a same-named folder to do the edits and testing.
I generally leave the xml gauges in folder format rather than try to
"cab" them again. FSX uses the folder-named files, of present, before
it looks in a cab anyhow.

Now to the main reason I dug into the cab file. Starters...they don't work
in FSX and need to be modified, just as was done in the release of the
modified HS748 cab file. I created a simplified version of the starter
code for the three starter gauges and the 3 VC started gauges.
- Engine Start Switch 1 (2, 3) VCengine Start Switch 1 (2, 3 }

Here's the engine 1 code for the 2D starter swith. The only difference for the
VC switch is the switch bmp's used. For engines 2 & 3, simply substitue the
correct number index:

<Gauge Name="Engine Start switch1" Version="1.0">
<Element>
<Select>
<Value>(A:General eng1 starter, bool)</Value>
<Case Value="0">
<Image Name="Switch_Start_Off.bmp" ImageSizes="44,45,44,45"/>
</Case>
<Case Value="2">
<Image Name="Switch_Start_On.bmp" ImageSizes="44,45,44,45"/>
</Case>
<Case Value="1">
<Image Name="Switch_Start_On_Blue.bmp" ImageSizes="44,45,44,45"/>
</Case>
</Select>
</Element>

<Element>
<Select>
<Value>(A:Eng1 N2 RPM, percent) 50 > (L:STARTER1_active,bool) && if{ (>K:TOGGLE_STARTER1) 0 (>L:STARTER1_active,bool) }</Value>
</Select>
</Element>

<Mouse>
<Help ID="HELPID_GAUGE_STARTER_SWITCH"/>
<Cursor Type="Hand"/>
<Click>(>K:TOGGLE_STARTER1) 1 (>L:STARTER1_active)</Click>
</Mouse>
</Gauge>

These modifications will make the VC fully usable in FSX SP2 and the engines
will start in eitherthe VC or 2Dpanels.

Paul

Re: Great Freeware MD-11

Posted: 06 Dec 2007, 15:14
by Techy111
calypsos wrote:Yes, the model is more 'classic' than the real thing! Still it's a great little model, shame it was not a Tristar.
Don't forget that VistaLiners have a great freeware Tristar available on their Site mate..... :thumbsup:

Tony

Re: Great Freeware MD-11

Posted: 06 Dec 2007, 16:48
by cstorey
I tried the MD11 and it flies nicely enough but in FS9 I had a few problems, and would welcome advice

1.I cannot find any way of altering the altimeter pressure setting except by using key b, which is no use for 1013.2 / 29.92

2.The autothrottle hunts the speed rather badly - funnily enough this was a problem on the real Dc10s at one time

3.The approach function consistently allows the a/c to sink below the glideslope quite alarmingly

Any suggestions please?

Chris

Re: Great Freeware MD-11

Posted: 10 Dec 2007, 20:27
by airbee
I absolutely agree with everyone this is a great addon. Although probably getting long in the tooth now, Capt Alain's addon cockpit ( http://www.acsoft.ch )is still a pleasure. The Overland remains a central pillar of my permanent fleet - alongside those frm here! However I do have one problem that I cannot solve.
First, a reminder to all who download - Overland md11 comes in two forms - original and V2 -. Repaints need to go into the right package or so I have found.
Which brings me to my thing.
I have downloaded all the various repaints for it and the only one I can get to 'appear' at the moment is the UPS one - and then only by removing the default 'Bits and inserting the UPS bitmaps into the original Texture folder ! Has anyone else had the same prob or offer some sage advice?
I would like to enable Finnair, Fedex, AA, and SWISS -no luck yet..