Sorry Peter... FSX tweaks (large image)
Posted: 27 Oct 2007, 01:06
After all of the chat re performance of FSX, I decided to spend this evening trying to get the best out of my setup (which is fairly decent.)
I've been getting on average 20 - 25 with no visable traffic about which was OK, but thought it was time to try out some of the setting metioned here and elsewhere. To assist with this, and clear out any setting I may have changed i the past, I uninstalled my NVIDIA drivers and reinstalled them, so that the setting were back to factory default. I made 3 changes to my fsx.cfg
Added...
[Display]
MipBias=6
TEXTURE_BANDWIDTH_MULT=50
[BUFFERPOOLS]
Poolsize=4000000
Then as Peter McC suggested, enabled Application controlled AA and Antistropic filtering and pushed all of my texture & water setting sliders (in the left hand pane of the scenery tab) fully to the right.
Disaster = I got some horible checkerboard over the display and could only just make out the menu at the top.... BUT then I though, maybe I should try this in full screen mode, like the way I ran it in FS9.....
Bl00dy H3ll what a difference, between 50 - 70 fps in the Lakes using the Horizon GenX scenery with a new DDS painted FSX model.... 80 -= 115 over the Irish sea!!!! (Yes that does say 115)
Then I tried with an older model, the old trusty meatbox. In the same valley before I had changed the settings I was getting between 15 - 20 fps... now its 35 - 40!!!!
So thank you Peter for your advice! My past problems with AA set in the application must have come from a conflicting setting in the NVIDIA drivers!
Another thing to note, in FSX models where the exterior and interior models are separate (eg. the Scimitar) I would get the higher frame rates (also the DDS texturing seems to make a difference here) In older FS9 style models where the VC and exterior model are all part of the one file, the lower figures were the norm, but I'm sure you will agree, thats one hell of a jump! :prayer:

I've been getting on average 20 - 25 with no visable traffic about which was OK, but thought it was time to try out some of the setting metioned here and elsewhere. To assist with this, and clear out any setting I may have changed i the past, I uninstalled my NVIDIA drivers and reinstalled them, so that the setting were back to factory default. I made 3 changes to my fsx.cfg
Added...
[Display]
MipBias=6
TEXTURE_BANDWIDTH_MULT=50
[BUFFERPOOLS]
Poolsize=4000000
Then as Peter McC suggested, enabled Application controlled AA and Antistropic filtering and pushed all of my texture & water setting sliders (in the left hand pane of the scenery tab) fully to the right.
Disaster = I got some horible checkerboard over the display and could only just make out the menu at the top.... BUT then I though, maybe I should try this in full screen mode, like the way I ran it in FS9.....
Bl00dy H3ll what a difference, between 50 - 70 fps in the Lakes using the Horizon GenX scenery with a new DDS painted FSX model.... 80 -= 115 over the Irish sea!!!! (Yes that does say 115)
Then I tried with an older model, the old trusty meatbox. In the same valley before I had changed the settings I was getting between 15 - 20 fps... now its 35 - 40!!!!
So thank you Peter for your advice! My past problems with AA set in the application must have come from a conflicting setting in the NVIDIA drivers!
Another thing to note, in FSX models where the exterior and interior models are separate (eg. the Scimitar) I would get the higher frame rates (also the DDS texturing seems to make a difference here) In older FS9 style models where the VC and exterior model are all part of the one file, the lower figures were the norm, but I'm sure you will agree, thats one hell of a jump! :prayer: