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Copenhagen (Kastrup) airport 1960
Posted: 22 Jul 2007, 16:07
by Kevin Farnell
Hi all
just seen this released at Avsim, for FS9
ekch_60.zip
Looks good from the screenshots
Kevin
Posted: 22 Jul 2007, 20:17
by jensbk
It's my first attempt at a scenery, but I think it has turned out well - I will issue an update when I've leaned how to change the coastline.
But this CPH airport should be just right for your BEA Comet 4B, Trident 2, etc.
The old 1950's terminal is included, so there is room for the Vickers Viking as well!
Best regards
Jens
Posted: 23 Jul 2007, 00:17
by Kevin Farnell
Jens
This is excellent - are you sure it’s your first attempt?
Thinking back to the response to a 1960's Heathrow release, I'm amazed that you haven't been flooded with replies from CBFS - I can only assume, they're all caught up in the floods.
My only small concern, is trying to park 'nose out' from the terminal - the turn is very tight.
Many thanks for your hard work.
Regards
Kevin
Posted: 23 Jul 2007, 00:40
by Garry Russell
We already had a thread on this
But surprisingly little was said :think:
http://www.cbfsim.org/cbfsimv5/cbfsbb/v ... hp?t=10831
Garry
Posted: 23 Jul 2007, 14:31
by ravilamir
Hi Garry
But surprisingly little was said Thinking
That's because it is on the VA section and not everybody belongs to it.
It is a very nice scenery, although there are some issues with the AI planes and parking slots. Further info at
http://www.calclassic.com/cgi-bin/yabb/ ... 1185019580
Best Regards
Posted: 23 Jul 2007, 19:05
by jensbk
I don't think there is 'an issue'. I think he activated the scenery two times.
best regards
Jens
Posted: 23 Jul 2007, 19:16
by Chris Trott
Kevin Farnell wrote:My only small concern, is trying to park 'nose out' from the terminal - the turn is very tight.
In the real world the turn was very tight as well, often requiring full deflection of the steering tiller to turn the airplane. Sadly FS's inability to simulate sidewall forces and traction doesn't help this. The other big problem is many aircraft don't have properly setup contact points and nose gear castor so it is even less able to replicate the real-world turning radius, making maneuvering in the old turning spots even more difficult than it should be.
Posted: 23 Jul 2007, 19:38
by ravilamir
Hi Jens
Sorry about that! I haven't seen anything wrong with the AI traffic. And, again, many thanks for the wonderful scenery.
Best Regards
Posted: 23 Jul 2007, 23:19
by Kevin Farnell
Thanks for the replies guys,
I agree with Ricardo, I almost never look past 'Escorts and Stewards'.
Chris,
Thanks for the explanation - still difficult to manoeuvre in FS9.
Regards
Kevin