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Re: Prepard3D v4
Posted: 04 Jun 2017, 17:25
by TSR2
This is what happens when you've been out of the FS loop for the best part of 3 years! Cheers for the heads on Bjoern conversion!
I did update MCX, but to be honest Dave, I just ran the importer and exporter using the P3D4 tools without any real effort. It will take me a while to get back up to speed. I can't even remember where to do the texture conversion. I have a vague recollection of there being a tool in MCX that you could point to a model and it would convert all the textures to DDS... but that may have been for my Sketchup models... its been way too long!

Re: Prepard3D v4
Posted: 04 Jun 2017, 17:35
by spatialpro
DaveG wrote: ↑04 Jun 2017, 17:04
I've got VC rain sort of working on a test model
Oh boy, excited now!

Re: Prepard3D v4
Posted: 04 Jun 2017, 18:55
by DaveG
Don't get too excited.

Although it's working, it doesn't look that great at the moment, although that's probably mostly down to material / texture settings. It's not an effect like the FSW rain, think more like the old FS9 style.
Re: Prepard3D v4
Posted: 04 Jun 2017, 21:03
by Paul K
DaveG wrote: ↑04 Jun 2017, 18:55
It's not an effect like the FSW rain, think more like the old FS9 style.
It's been a while but if I remember right, the windscreen rain effects in FS9 weren't half bad. Dave, if you've managed that much, you are doing very well indeed.

Re: Prepard3D v4
Posted: 04 Jun 2017, 21:45
by TSR2
Chaps, whats the current best tool for creating routes for AI ships? Is it still aibtc? I need to edit some AI shipping traffic files for v4.
Re: Prepard3D v4
Posted: 04 Jun 2017, 21:58
by spatialpro
AIBTC is what I'm using
Andy
Re: Prepard3D v4
Posted: 04 Jun 2017, 22:09
by TSR2
Cheers Andy, I was thinking in the last 2.5 years there might be something a bit easier

Re: Prepard3D v4
Posted: 04 Jun 2017, 22:16
by SkippyBing
TSR2 wrote: ↑04 Jun 2017, 22:09
Cheers Andy, I was thinking in the last 2.5 years there might be something a bit easier
Pah, I've spent the afternoon using the command line tool that comes with the SDK to populate Kai Tak with AI! Yeah, I should really find an easier way of doing it...
Re: Prepard3D v4
Posted: 04 Jun 2017, 22:21
by TSR2
Skip, if your meaning AI aircraft, new development release of AIFP works with P3D4...
http://stuff4fs.com/newpage.asp?folder= ... ion=status
Re: Prepard3D v4
Posted: 05 Jun 2017, 05:47
by SkippyBing
Ta Ben, I'll have a play around with that tonight! Just need a few different AI models now so my skies aren't full of A320s!!