Instant Scenery V2

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

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DaveG
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Re: Instant Scenery V2

Post by DaveG »

http://sketchup.google.com/3dwarehouse/

Should keep you going for the rest of the year :lol:
Dave G.

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TSR2
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Re: Instant Scenery V2

Post by TSR2 »

Your for it now Dave, Mrs W is going to send out a witch hunt for you :lol:

I'm going to be very busy!
Ben.:tunes:

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GHD
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Re: Instant Scenery V2

Post by GHD »

Dave,

Don't forget to convert the textures, those in the warehouse are not a power of 2.
George

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Airspeed
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Re: Instant Scenery V2

Post by Airspeed »

Dave,
I downloaded MCX when I got SAMM2, but hadn't needed it.
Tried it tonight, and it instantly converts FSX AI Boats.
All you do then is hit Wizard convert & place. Type co-ords as per SAMM2, and accept.
It doesn't confirm or deny anything, it just does it.
I successfully placed such a ship in Port Phillip Bay. Not a glimpse of TFM.
HAPPY NEW YEAR ALL

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TSR2
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Re: Instant Scenery V2

Post by TSR2 »

Oh dear oh dear. We've cranes, buildings even ships! All of which convert straight away using MCX to MDL files! I've then used the Instant scenery library creator to put them in a BGL (But I reckon I can also use the MDL files for AI shipping!) I think I prefer Wisplacer to place the objects as Instant Scenery seems to crash the sim. I'm going to have to stop for now or this will end in divorce. :lol:
Ben.:tunes:

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JKAGary
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Re: Instant Scenery V2

Post by JKAGary »

All aboard the sketchup bandwagon!!
:lol:
a lot of people use sketchup/MCX to create AI shipping and scenery (myself included)
my invincible class models and The USS oriskany model I created using sketchup then added effects and hard deck using MCX
I'm also currently developing/dabbling in scenery in and around leuchars and fife, and also Portsmouth using the models available on the sketchup warehouse, converting to mdl using MCX then placing with instant scenery 2

These are all great tools and much easier than GMAX (if you can cope without uv wrapping and no
animation capabilities)
I'm watching this thread with interest to see what you guys come up with!
:thumbsup:
ATB
Gary

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DaveB
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Re: Instant Scenery V2

Post by DaveB »

And I'm watching with interest to see what YOU come up with mate :lol:

I think I'm gonna start by adding some houses to where I live. Boring I know but it's even more boring without any ;)

ATB
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TSR2
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Re: Instant Scenery V2

Post by TSR2 »

Hi Chaps,

In an effort to make my water mask easily (or so I thought) I started tracing out all of the channels etc in the harbour with a poly and set it as water class. So that didn't work :lol: Just wasted an hour (or 3)
Ben.:tunes:

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JKAGary
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Re: Instant Scenery V2

Post by JKAGary »

TSR2 wrote:Hi Chaps,

In an effort to make my water mask easily (or so I thought) I started tracing out all of the channels etc in the harbour with a poly and set it as water class. So that didn't work :lol: Just wasted an hour (or 3)
was that using FSEarthtiles method? I used FSEarthtiles to create my scenery areas using google earth to create the area kml with the water masks then set in FSEarthtiles...was a bit of a pain though. Now horizon have started releasing VFR scenery for Scotland I've relied on it less.

Dave B- nowt wrong with sticking scenery around where you live...I do the same myself!! Fife isn't the most riveting area but it's where I fly from the most (leuchars) :thumbsup:

Cheers
Gary

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Re: Instant Scenery V2

Post by GHD »

Ben,

A water-mask is a tiff which you include in the .inf file for Resample. It defines which part of your image will have water-effects. Similarly a blend-mask is another tiff which defines which part of your image will be displayed in FSX. Areas in black will remove the image, white will include the image and grey will include part of the image and part of the default scenery.

Bmp:

Image

Blend:

Image

Water:

Image

.inf:

Code: Select all

[Destination]
DestDir	            = .
DestBaseFileName     =  Area_Lp1_SnapOff_N050583776_N050524290_E001440798_E001592506
BuildSeasons 		= 0
UseSourceDimensions 	= 1
CompressionQuality   = 100

[Source]
Type            = MultiSource
NumberOfSources = 3

[Source1]
Type	      = BMP
Layer	      = Imagery
SourceDir  = .
SourceFile = Area_Lp1_SnapOff_N050583776_N050524290_E001440798_E001592506.bmp
Lon               = 1.73553943634033       ;for top left and bottom right is: 1.99029922485352
Lat               = 50.9771633148193       ;for top left and bottom right is: 50.8785760402679
NumOfCellsPerLine = 17809       ;Pixel is not used in FSX
NumOfLines        = 9189       ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint      = 0
SamplingMethod    = Point
Channel_BlendMask     = 2.0
Channel_LandWaterMask = 3.0

[Source2]
Type	      = TIFF
Layer	      = None
SourceDir  = .
SourceFile = Area_Lp1_SnapOff_N050583776_N050524290_E001440798_E001592506_BLEND.tif
Lon               = 1.73553943634033       ;for top left and bottom right is: 1.99029922485352
Lat               = 50.9771633148193       ;for top left and bottom right is: 50.8785760402679
NumOfCellsPerLine = 17809       ;Pixel is not used in FSX
NumOfLines        = 9189       ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint      = 0
SamplingMethod    = Point

[Source3]
Type	      = TIFF
Layer	      = None
SourceDir  = .
SourceFile = Area_Lp1_SnapOff_N050583776_N050524290_E001440798_E001592506_WATER.tif
Lon               = 1.73553943634033       ;for top left and bottom right is: 1.99029922485352
Lat               = 50.9771633148193       ;for top left and bottom right is: 50.8785760402679
NumOfCellsPerLine = 17809       ;Pixel is not used in FSX
NumOfLines        = 9189       ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint      = 0
SamplingMethod    = Point
George

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