Posted: 14 Aug 2006, 21:57
I've spent a fair bit of time with it now and although I was mildly disappointed at first, I don't actually think it is that bad. I think the main problem with it is that it is an unfinished demo and I do question the wisdom of putting it out like this - ie just one example is that the autogen has a major bug in that all the buildings have been inadvertently textured on the inside - thus there is a major performance hit (not to mention the massive trees). From a strictly marketing point of view - to attract new purchasers who perhaps have never simmed before - this is going to turn them right off, whereas we all know that even if the final version goes out like this (and it won't) - someone in the community will replace it (witness the clouds and weather in FS9).
On the other hand, they have at least given us a chance to see how existing add-ons will work, or not work and what problems to expect. Apparently, the whole thing has been built with the add-on market, freeware and payware alike, very much in mind - so its a kind of catch or even a compromise if you like between making it backwards compatible, or writing it new from the ground up. And if you write it new from the ground up, you can safely kiss goodbye to all our favourite add-ons.
Incidentally, I am under no illusion that they are being all warm and fluffy to the community - they know full well that great third party aircraft and scenery that only work to full effect in the latest verion of FS are in themselves an armtwist to get that version.
I think when FS9 came out, it was exceptional from the start (IMHO unusual in MSFS releases) - and without a doubt its going to be hard to beat. Even so, it is a fact of life that FS is more of an operating system upon which we then layer our aircraft, mesh, scenery, weather etc etc - there are few basics that cannot be altered and I think what they have done with the basics (disregarding the default aircraft which I never fly anyway - the very first a/c I flew in FSX was DaveG's Hunter T7!) is an improvement.
I am no friend of MS (I use a Mac exclusively - only run windows for FS), but I do like the water, the stars and the sky. I like the transitional visibilty effects, the ground traffic has potential (as long as they fix the 100mph cars with no bodies going in one direction). The autogen just should have been left out of the demo - this is just all wrong and I really hope they fix this ...
On a lighter note, I spent a mad half hour last night in a Hunter T8 at 500,000 feet ... quite literally weightless. Take yer protein pills and put yer 'elmet on!
On the other hand, they have at least given us a chance to see how existing add-ons will work, or not work and what problems to expect. Apparently, the whole thing has been built with the add-on market, freeware and payware alike, very much in mind - so its a kind of catch or even a compromise if you like between making it backwards compatible, or writing it new from the ground up. And if you write it new from the ground up, you can safely kiss goodbye to all our favourite add-ons.
Incidentally, I am under no illusion that they are being all warm and fluffy to the community - they know full well that great third party aircraft and scenery that only work to full effect in the latest verion of FS are in themselves an armtwist to get that version.
I think when FS9 came out, it was exceptional from the start (IMHO unusual in MSFS releases) - and without a doubt its going to be hard to beat. Even so, it is a fact of life that FS is more of an operating system upon which we then layer our aircraft, mesh, scenery, weather etc etc - there are few basics that cannot be altered and I think what they have done with the basics (disregarding the default aircraft which I never fly anyway - the very first a/c I flew in FSX was DaveG's Hunter T7!) is an improvement.
I am no friend of MS (I use a Mac exclusively - only run windows for FS), but I do like the water, the stars and the sky. I like the transitional visibilty effects, the ground traffic has potential (as long as they fix the 100mph cars with no bodies going in one direction). The autogen just should have been left out of the demo - this is just all wrong and I really hope they fix this ...
On a lighter note, I spent a mad half hour last night in a Hunter T8 at 500,000 feet ... quite literally weightless. Take yer protein pills and put yer 'elmet on!