No.. I didn't resize the textures although I know they should be of equal size as you've shown. Mine turned out as 'squares' anyway without intervention.. this is all it needs I think MCX doesn't give a texture warning for it
Cheers George. That's good to know as one of the brick textures looks odd when its "squared"
Dave, Your model works perfectly. I haven't had a chance to do any meaningful experimentation today, but I will do over the coming weeks... Monday is looking good
I'm still doing something stupid with MCX I think, but want to rule out something not working properly on my PC. In file No.1 we have the MDL file and textures post MCX. In file No.2 we have a hanger and textures as exported from sketchup. Needless to say, on my system after adding the post MCX textures to the texture folder and adding the mdl file to the instant scenery bgl library it doesn't show up. Two thoughts, 1, I'm still doing something stupid in MCX. 2. ISv2 isn't working properly. I'd appreciate it if you could test the MDL file as exported, and then second try processing the Sketchup Export.
[EDIT] Something I have noticed is that I get "15:07 XtoMDL Information CRASHTREE no granularity specified" in the log in MCX when I export the MDL. Could this be causing a problem?
16:02 DAEReader Information Starting reading of file Q:\Bens Models\mainhanger01.dae
16:02 DAEReader Information Finished reading objects
16:02 AllObjectReader Information Cleaning object: mainhanger01
16:02 AllObjectReader Information Cleanup: Did remove triangle with zero area
16:02 AllObjectReader Information Cleanup: Did remove triangle with zero area
16:02 ObjectRenderer Information Starting generating OpenGL arrays...
16:02 ObjectRenderer Information Finished generating OpenGL arrays
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1a.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger3.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1a.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger3.PNG is not a power of 2, this is required by FS
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.dds
16:04 MDLXWriter Information Starting writing of file Q:\Bens Models\mainhanger01\mainhanger01.MDL
16:04 XWriter Information Starting writing of file Q:\Bens Models\mainhanger01\_MCX_temp.x
16:04 XWriter Information Finished writing of file Q:\Bens Models\mainhanger01\_MCX_temp.x
16:04 XtoMDL Information Found output file: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information OutputFile: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information Output file after modification: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information Creating output MDL file: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information CRASHTREE nocrash specified, not generating crashtree
BTW. The model size after converting the DAE is 4KB, yours from the zip is 7KB.
Last edited by GHD on 03 May 2014, 16:14, edited 1 time in total.
Its very strange. When i open IS its all fine, i can select the BGL (it has other objects in it too) but nothing displays. The scenery area has other objects that work, so the folders for textures and scenery are definitely active.
George, its Thurleigh. The models are just my playing about to make sure the export from Sketchup to MCX to FSX works ( and for me to have a play in sketchup, its a bit of learning)