Thanks Dave, but hold off. I'll work this one out myself
Building RAE Bedford for FSX
Moderators: Guru's, The Ministry
Re: Building Airfields FSX
Bugger!
Thanks Dave, but hold off. I'll work this one out myself
(at least until I have to give up)
Thanks Dave, but hold off. I'll work this one out myself
Ben.






- DaveB
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Re: Building Airfields FSX
I've put it HERE Ben
mdl file is included too
It'll come mate I'm sure. There's something titchy you've overlooked and the plot has gone wrong. How many times I've done the same!
ATB
Dave
It'll come mate I'm sure. There's something titchy you've overlooked and the plot has gone wrong. How many times I've done the same!
ATB
Dave


Old sailors never die.. they just smell that way!
Re: Building Airfields FSX
Hi Dave,
When I import the model into MCX and go to the materials editor, resize all to power of 2, then save as DDS. Are you doing the same?
When I import the model into MCX and go to the materials editor, resize all to power of 2, then save as DDS. Are you doing the same?
Ben.






- DaveB
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Re: Building Airfields FSX
Hello Mate..
Sri.. had a wait at the vets
No.. I didn't resize the textures although I know they should be of equal size as you've shown. Mine turned out as 'squares' anyway without intervention.. this is all it needs I think
MCX doesn't give a texture warning for it
ATB
Dave
Sri.. had a wait at the vets
No.. I didn't resize the textures although I know they should be of equal size as you've shown. Mine turned out as 'squares' anyway without intervention.. this is all it needs I think
ATB
Dave


Old sailors never die.. they just smell that way!
Re: Building Airfields FSX
They don't need to be square, each side needs to be a power of 2, so 1024x1024 works as does 512x1024. 500x500 will not work.
George


Re: Building Airfields FSX
Cheers George. That's good to know as one of the brick textures looks odd when its "squared"
Dave, Your model works perfectly. I haven't had a chance to do any meaningful experimentation today, but I will do over the coming weeks... Monday is looking good
Dave, Your model works perfectly. I haven't had a chance to do any meaningful experimentation today, but I will do over the coming weeks... Monday is looking good
Ben.






Re: Building Airfields FSX
Hi chaps,
back again
I'm still doing something stupid with MCX I think, but want to rule out something not working properly on my PC. In file No.1 we have the MDL file and textures post MCX. In file No.2 we have a hanger and textures as exported from sketchup. Needless to say, on my system after adding the post MCX textures to the texture folder and adding the mdl file to the instant scenery bgl library it doesn't show up. Two thoughts, 1, I'm still doing something stupid in MCX. 2. ISv2 isn't working properly. I'd appreciate it if you could test the MDL file as exported, and then second try processing the Sketchup Export.
[EDIT] Something I have noticed is that I get "15:07 XtoMDL Information CRASHTREE no granularity specified" in the log in MCX when I export the MDL. Could this be causing a problem?
Cheers,
Ben.
back again
I'm still doing something stupid with MCX I think, but want to rule out something not working properly on my PC. In file No.1 we have the MDL file and textures post MCX. In file No.2 we have a hanger and textures as exported from sketchup. Needless to say, on my system after adding the post MCX textures to the texture folder and adding the mdl file to the instant scenery bgl library it doesn't show up. Two thoughts, 1, I'm still doing something stupid in MCX. 2. ISv2 isn't working properly. I'd appreciate it if you could test the MDL file as exported, and then second try processing the Sketchup Export.
[EDIT] Something I have noticed is that I get "15:07 XtoMDL Information CRASHTREE no granularity specified" in the log in MCX when I export the MDL. Could this be causing a problem?
Cheers,
Ben.
Ben.






Re: Building Airfields FSX
The model seems to be ok Ben.
Which airfield are you working on?
I'll try the conversion next.
The DAE conversion also worked. Did you convert the textures to dds with a power of two?
The crashtree warning can be ignored.
BTW. The model size after converting the DAE is 4KB, yours from the zip is 7KB.
Which airfield are you working on?
I'll try the conversion next.
The DAE conversion also worked. Did you convert the textures to dds with a power of two?
The crashtree warning can be ignored.
Code: Select all
16:02 DAEReader Information Starting reading of file Q:\Bens Models\mainhanger01.dae
16:02 DAEReader Information Finished reading objects
16:02 AllObjectReader Information Cleaning object: mainhanger01
16:02 AllObjectReader Information Cleanup: Did remove triangle with zero area
16:02 AllObjectReader Information Cleanup: Did remove triangle with zero area
16:02 ObjectRenderer Information Starting generating OpenGL arrays...
16:02 ObjectRenderer Information Finished generating OpenGL arrays
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1a.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger3.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger1a.PNG is not a power of 2, this is required by FS
16:02 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.PNG
16:02 ObjectRenderer Warning The size of mainhanger01\hanger3.PNG is not a power of 2, this is required by FS
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger1a.dds
16:04 ObjectRenderer Information Loaded texture: Q:\Bens Models\mainhanger01\hanger3.dds
16:04 MDLXWriter Information Starting writing of file Q:\Bens Models\mainhanger01\mainhanger01.MDL
16:04 XWriter Information Starting writing of file Q:\Bens Models\mainhanger01\_MCX_temp.x
16:04 XWriter Information Finished writing of file Q:\Bens Models\mainhanger01\_MCX_temp.x
16:04 XtoMDL Information Found output file: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information OutputFile: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information Output file after modification: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information Creating output MDL file: Q:\Bens Models\mainhanger01\mainhanger01.mdl
16:04 XtoMDL Information CRASHTREE nocrash specified, not generating crashtree
Last edited by GHD on 03 May 2014, 16:14, edited 1 time in total.
George


- DaveG
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Re: Building Airfields FSX
Just taken the MDL & added it to one of my existing BGL libraries and IS sees it and places it OK.
I can only think it's not been added to an active library.
I can only think it's not been added to an active library.
Dave G.
Re: Building Airfields FSX
Thanks Chaps.
Its very strange. When i open IS its all fine, i can select the BGL (it has other objects in it too) but nothing displays. The scenery area has other objects that work, so the folders for textures and scenery are definitely active.
George, its Thurleigh. The models are just my playing about to make sure the export from Sketchup to MCX to FSX works ( and for me to have a play in sketchup, its a bit of learning)
Its very strange. When i open IS its all fine, i can select the BGL (it has other objects in it too) but nothing displays. The scenery area has other objects that work, so the folders for textures and scenery are definitely active.
George, its Thurleigh. The models are just my playing about to make sure the export from Sketchup to MCX to FSX works ( and for me to have a play in sketchup, its a bit of learning)
Ben.







