A readme?? WTF!
In my quest to get rid of this bloody yellow door catch, I removed every bit of yellow paint from the model then decided it looked great in this colour so I now have a private EC135..
Unfortunately, the door catch remained yellow. What can you see yellow in that pic?? OK.. there's the reg and a single yellow door stop marker. This is what I mean..
I wouldn't mind but that yellow part of the doormech stands proud of the fuse and is visible with the doors shut from the left.. you don't see it from the right because the mech is on the inner edge of the RH door.
A thought occured to me with reference to these darned texture.cfgs. If I use the one I got with the original police paint, strange stuff happens.. I get a blank over where the reg should be on the panel and the LH interior cabin rear has a pigs ear of textures on the bulkhead. So I changed it from this..
[fltsim]
fallback.1=..\texture.2
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
to this..
[fltsim]
fallback.1=..\texture
Now.. my rear cabin doesn't look like it's been graffitied on, the blank has gone from the panel reg and the rear door mech has changed colour. That part, wherever it might be, is being referenced by the texture.cfg so I need to find which goddam map it's coming from and try to do something about it. It can be done I know as other paints work fine but I just can't find what's going on with these dark black ones. Damn you FSX
I've read on FSDeveloper what these lines are supposed to mean but I can't get my head around it. Guess I'll have to read it until it makes sense

That's the best part of a day wasted on this door mech
EDIT: Steve, I won't give you a kiss but hows about a 'manly' hug??

I've looked at C-9 SO many times and completely missed that one area was in #paint me pink#. Damn and bloody blast it

I'm glad you read this and pointed out there was a readme. It had managed to be as elusive as the part itself!
ATB
DaveB
