DarrenL wrote:I might have found the only non-FSX compliant bit, which for something developed for FS9 isn't bad going if I may say so myself.
I'll have another go later and try a few experiments and check other aircraft cfgs that use shockwave and other FS9 aircraft I have running in FSX and see if I have missed anything.
Darren, I stand corrected (again, lol). See below:
Shockwave VC lighting
For those of you using the shockwave config included in the cfg file, you will need to change any entries of 'fx_shockwave_vclight_r' to fx_shockwave_vclight. This is a bug stemming from my own personal set up, in which I modified the shockwave VC light colour to a red shade for military lighting, but overlooked setting this back to the generic file for release.
Many thanks to Shawn of SOH forum for picking up on this.
If anyone would like to mod their files, the code block is as follows. In particle attributes, set the Color End value to the values given in bold below.
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=100, 100, 100, 1
Color End=90, 22, 22, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Cheers,
Steve