Re: New FS2004 Canberra WIP thread
Posted: 28 Oct 2010, 15:43
Hi Rich,
cart starts work properly off a 100% cold and dark start. i.e. RPM at 0, smoke systems and all lights turned off. When you start the engines, there are dummy gauges in the 2D cockpit that will kick start the effects files off the smoke and lights systems in turn as the engines start. I did not rig them to startup effects, as they would only kick on actual combustion, several seconds into the start, rather than fire first to start the engines spooling. All else failing, you can just hit your smoke or beacon/strobe key to manually do it!
There is no real need to delete the shockwave set up, as it was commented-out; it's simply there for users who have shockwave to activate. However, if the lines of code annoy you - have at it mate!
cart starts work properly off a 100% cold and dark start. i.e. RPM at 0, smoke systems and all lights turned off. When you start the engines, there are dummy gauges in the 2D cockpit that will kick start the effects files off the smoke and lights systems in turn as the engines start. I did not rig them to startup effects, as they would only kick on actual combustion, several seconds into the start, rather than fire first to start the engines spooling. All else failing, you can just hit your smoke or beacon/strobe key to manually do it!
There is no real need to delete the shockwave set up, as it was commented-out; it's simply there for users who have shockwave to activate. However, if the lines of code annoy you - have at it mate!