Building RAE Bedford for FSX

A quiet place for budding model makers to share thoughts, get answers to questions and request and share references.

Moderators: Guru's, The Ministry

Post Reply
User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Building Airfields FSX

Post by DaveB »

I tend to do things this way as it make it less confusing.
:worried:

:lol:
ATB
DaveB B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
DaveG
The Gurus
Posts: 8089
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: Building Airfields FSX

Post by DaveG »

You should see the other way! :lol:
Dave G.

User avatar
DaveG
The Gurus
Posts: 8089
Joined: 23 Jun 2004, 18:05
Location: in a deep, dark hole somewhere.
Contact:

Re: Building Airfields FSX

Post by DaveG »

I'm sure there are some who will read that and think "WTF! he should have done it this way, or that way". As I said, there are many, many ways to get the same result. :)
Dave G.

User avatar
TSR2
The Ministry
Posts: 16344
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Building Airfields FSX

Post by TSR2 »

Thanks very much indeed Dave, I'll give it a go when I get in :thumbsup:
Ben.:tunes:

ImageImageImage

User avatar
TSR2
The Ministry
Posts: 16344
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Building Airfields FSX

Post by TSR2 »

Hi chaps, just a quick heads up, not ignoring you just been working away all week so haven't had any time on the computer. Life would be a lot simpler if i won the lottery :)
Ben.:tunes:

ImageImageImage

User avatar
TSR2
The Ministry
Posts: 16344
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Building Airfields FSX

Post by TSR2 »

Well chaps, after spending more time than I'd care to admit to (with Mrs W in the room) I'm going to try a very different approach.... :worried:
Ben.:tunes:

ImageImageImage

User avatar
TSR2
The Ministry
Posts: 16344
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Building Airfields FSX

Post by TSR2 »

OK, so its a bit of a cheat... but....
skptower.PNG
(157.75 KiB) Downloaded 249 times
Sketchup!

Now I'm not quite there yet. I've run it through MCX and while its seems OK it doesn't show in the sim, but I think that's down to my selecting some incorrect options in MCX. It needs more work, but I feel like I've achieved more in the past two hours than in the past 2 weeks :lol:
Ben.:tunes:

ImageImageImage

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Building Airfields FSX

Post by DaveB »

Cheating is good.. wot you on about :lol:

It should work ok mate. Save the mdl in MCX having converted the textures to dds then add it (the mdl) to a library.. either an existing one or it's own.. it doesn't really matter. Then place the library into (for example) addon scenery/scenery and the textures in (for example) addon scenery/texture. Fly to where you want it to go then open IS.. choose the library you put it in.. select the model then place it.

When you say it's not showing in the sim.. can't you see it in the library or are you placing it and it's disappearing? I had the 'disappearing act' happen when I was adding stuff to Old Warden until I put the bgl into the corresponding UK2K VFR folder. Not sure why it wouldn't work before (I could see the models I'd placed but when I reopened the sim, they'd gone) :-O

ATB
Dave B)smk
ImageImage
Old sailors never die.. they just smell that way!

User avatar
TSR2
The Ministry
Posts: 16344
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Building Airfields FSX

Post by TSR2 »

Hi mate, that wasn't very clear was it :lol:

I've converted the textures to dds, created the bgl, added the bgl to the libraries in IS etc, but when i got to place it, there's nothing there, its as though its transparent. I've cocked something up with MCX for sure, but brain is fried now. Either way, sketchup seems to be an easier way to do basic buildings for me. Pick the texture, point to the face of the poly and simply bucket fill with that texture. Now having said all that, if it wont show in the sim its all for nothing, but reasonably confident i can get it sorted. :)
Ben.:tunes:

ImageImageImage

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Building Airfields FSX

Post by DaveB »

:lol: :lol:

Ah.. so you've made the object using Sketchup.. or have I misunderstood that too *-) :worried: That's something I've not tried but.. if you see the object in MCX, you're not far off.

Question.. how did you add the bgl to a library?? You add mdl's to libraries, not bgl's as far as I'm aware :dunno:

I know.. it's late :lol:
ATB
Dave B)smk
ImageImage
Old sailors never die.. they just smell that way!

Post Reply