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Re: Prepard3D v4

Posted: 01 Jun 2017, 00:27
by TSR2
One thing I have noticed is a complete lack of custom AI. Has anyone else noticed this? I have my traffic plans in compiled BGLs and added to the scenery library, but they don't show. Has the format changed?

Re: Prepard3D v4

Posted: 01 Jun 2017, 06:46
by Scorpius
This is what Lockheed say about the graphics card:

' GPU heavy features:
- Shadows
- Dynamic Reflections
- SSAA
- Dynamic Lighting
- 3D Water (water set to ultra)
- New 3D rain/snow effects (set weather to storm theme to test)

In terms of GPU memory, checking the high resolution terrain textures box will up the terrain tile resolution from 256 to 512. This uses 4x the texture memory for terrain. With a cfg tweak, you can get the resolution up to 1024. We don't support this via the UI because so few video cards have enough memory to function on that setting. Note that in addition to using more GPU memory, this will put more stress on the threaded CPU jobs used to generate those textures. So, it will impact loading times and paging performance which can lead to blurry textures, models popping in, etc.'

Best to have a card with at least 4g of RAM minimum.

Nev

Re: Prepard3D v4

Posted: 01 Jun 2017, 07:25
by DaveG
I've heard they've removed compatability with FS9 mdls, so if your AI uses those you may be stuffed.
Ive only had time to use it for about 30 mins in total so far due to other commitments but I should be able to play more tonight.

Re: Prepard3D v4

Posted: 01 Jun 2017, 08:41
by Buggyman
Hi Ben

I've not added anything to mine so far, I'm just using stock aircraft/scenery. The only thing I am doing is pushing the sliders up a notch at a time to see what effects I get. With 8GB on the GPU and 32GB RAM I figure that I should be able to max out everything eventually. Once the dust settles I will add all my Orbyx textures although the time it will take for a clean install makes me wilt.

On the subject of AI; it seems a bit hit and miss. A lone service vehicle wandering round Heathrow and as couple of aircraft is all I've seen.

I suspect there will be a hot fix round the corner to address some of the more immediate issues.

AATB


Allan

Re: Prepard3D v4

Posted: 01 Jun 2017, 12:38
by Henk Schuitemaker
Like Dave G mentioned, FS9 models are not supported (e.g. AI aircraft and scenery objects). The FSX native AI models and traffic plans from my FSX install are working just fine in P3Dv4. The P3Dv4 Traffic Toolbox Explorer is working as well.

BTW: AICarriers.net also works, just add it to the P3Dv4 EXE.XML file like you would do in FSX.

Re: Prepard3D v4

Posted: 01 Jun 2017, 19:04
by Vancouver
DaveG wrote:
01 Jun 2017, 07:25
I've heard they've removed compatability with FS9 mdls, so if your AI uses those you may be stuffed.
Ive only had time to use it for about 30 mins in total so far due to other commitments but I should be able to play more tonight.
I suppose that is it then for DM's 1-11's and Tridents. *-)

Re: Prepard3D v4

Posted: 01 Jun 2017, 19:24
by TSR2
Hi Alex, certainly in so far as P3D is concerned. The VC10 had issues in earlier versions of P3D too. The HS748 wouldn't display for me either last night, although the 2D cockpit seemed to work. That may be down to the limitations of my graphics card though. The AI issue was actually because I'd forgotten to add the paths to the AI models into the cfg file. Oops! It's been a while! 😁

Re: Prepard3D v4

Posted: 02 Jun 2017, 12:40
by ChrisHunt
P3D v4 bought and installed this morning. I managed also to get a region of France VFR into v4 complete with its autogen buildings and trees. I had to add the scenery manually from within the sim but no other issues.

First impressions - LM seem to have cracked it with this release; photo scenery looks superb and runs extremely well on my PC. I have a GTX 1060 with 6Gb RAM on board and the performance is streets ahead of v3 with the same hardware and denser settings for autogen. From within the aircraft ground textures remain in sharp focus for miles around even at speeds in excess of 400 knots. France VFR with added autogen is a bit of a resource hog which makes the in-sim performance that much more impressive and this is with scenery that's not yet been optimised for 64bit.

Seriously impressed with this one - unfortunately for FSW it looks very much like their days may well be numbered unless they can create something unique from other 64bit flight sims.

Re: Prepard3D v4

Posted: 02 Jun 2017, 13:28
by spatialpro
Just got my Rift working with v4. Just like John Venema is saying over at the Orbx forums, it is very smooth in VR. :excited:

In fact the thoughts passing through my head right now are "this is what flight sim should be like" and "this is what I was always dreaming of"! Of course scenery, graphics and the hardware itself will forever improve (whenever CV2 of the Rift comes along, with improved resolution, it is sure to be astonishing)... but for me the fundamentals are finally there... an immersive, smooth VR flight sim experience :rock:

It has been more of an evolution than revolution for me, having gone TrackIR, added nVidia 3D and having flown a few full motion simulators... but if you've only ever flown with a 2D monitor (and esp. if you don't have TrackIR) then switching to VR in P3D4 will be like choosing the red pill in the Matrix...

I cannot recommend it highly enough! Take the red pill! Turn to the Dark Side! :OB:

Image

Re: Prepard3D v4

Posted: 02 Jun 2017, 13:39
by Scorpius
FTX Central update now available, just run FTX.

Nev