Hi Mike,
Got it thanks. I forgot about the little website icon.
Right, firstly MCX is giving an error when I open the FSC file, and this may be where the problems stem from. I get...
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14:27 FSCReader Warning The triangulation failed, some polygons might be missing!
14:27 FSCReader Warning The triangulation failed, some polygons might be missing!
14:27 FSCReader Warning The triangulation failed, some polygons might be missing!
In the MCX log file, but it does open the model. If you spin the model upside down in MCX though, half of it disappears! I renamed the textures, taking out the spaces and ampersands and replacing them with underscores and also converted the textures to DDS, but to no avail. I exported it to 3DS and opened it in Sketchup and there seems to be gaps in the polys as though they aren't joined. MCX will be able to render it, but I don't think xtomdl can work with it, hence the errors when you try to compile it in either MCX or FSDS. (I don't have FSDS, just from what you've said earlier.) I think the problem stems from the way the polys aren't joined, or maybe they aren't actually polys. I'm not familiar with the FSDS terminology. Do you see what I mean though?