

I like the 'Cabriolet' comment


I know you're all working hard in the background to sort things out. George asked me for a DXDIAG report earlier which I immediately made and dispatched and he wouldn't have done that without good reason


ATB
DaveB

Moderators: Guru's, The Ministry
Moving the switch should alter the pitch by one degree at a time. Obviously that can translate to different rates of change to vertical speed.The climb/dive function seems to work in 10000 fpm intervals
That is something we are addressing at the moment.I can't access the analysis application
The engines should take between 25-30 seconds to reach idle. Anything longer than that and something is causing an issue with the custom-coded engine start sequence. The throttles are locked during the start-up sequence as FSX doesn’t take kindly to changes in throttle position if you choose not to use their own engine start system (with its many inaccuracies!).I press the starter and the engine slowly, and I mean slowly, increases it's RPM and then appears to start. The starter sound runs at normal speed but getting the engine started and able to provide power takes about three minutes. Whilst it's running up, the throttle locks at idle
Unfortunately we managed to reach certain limits in terms of model/texture complexity in FSX and therefore had to separate out some ground equipment as SimObjects. We are currently working to address the sunken issue.They're actually simobjects in their own right rather than being part of the model (why, I don't know, seems a complicated way of doing things!)