Ben Hartmann wrote:Michael davies wrote:
Ohh I quite agree, the source is of zero relevance to the paying customer
Hello Again Michael
I disagree on that note, as I feel that the cost of buying this third-party 3DS model for example is reflected in the sales prices stated.
I may be wrong however
Rgds
Ben
Aha !, interesting conjecture

, your absolutely right, the cost of buying in professional models is causing the price to rise, but is that right ?, why should the customer stomach higher prices just off the back of the source files parentage?, it should be a set price where ever the source came from, it should be irrelevant to you the paying customer as to where the source came from and technically from whom.
What I should of said and actually meant was " the source 'should' be of zero relevance", it shouldn't matter where the source came from, customers are only interested in the final product and if it meets the price/fidelity criteria.
The problem with professional models is that there paid a one off sum, so they don't care if its a seller or not, they have got there cash, they also don't have to support after market issues, the onus on picking a productive item or one that will recoup a return is down to the seller, you can do that by either ensuring your product is what the market wants or if marginal, making sure the cost of the product covers the fees as quickly as possible.
Professional models do not come with any systems or sim related functions, there only a model, so the higher price is only for the polys and paint and the speed at which they can be delivered, and therein lies the crux of the issue, your paying a higher price for a raw shell and still having to add all the extras in, there are other ways to acquire raw shells and probably to the same standard much cheaper, but at a drastically low production rate.
The consumer is paying a higher price for a professional source poly and paint model and the speed at which it can be delivered to market, being as there are other models of the same standard elsewhere then your effectively only paying for the speed in production, do you think thats right ?, I don't, your rewarding the wrong people for the wrong issues, time is not something people should be paying extra for IMHO.
Compare the Skysim Hawk and any recent professional model from other developers, the Hawk is cheaper, maybe better in some aspects but poly and paint wise pretty close to professional model levels, yet the Hawk took 10 months to complete by effectively one man, the other models may have come to market in 4 months. So what are people actually paying for ?.
Best
Michael