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Re: Next From Skysim!

Posted: 05 Jan 2008, 12:27
by Chris Sykes
:o WOW! looks good Rick!

Re: Next From Skysim!

Posted: 05 Jan 2008, 16:58
by Brian Franklin
Rick,

Apologies mate, I know I'm supposed to be testing this thing but I just can't stop playing with it!! :flying: :flying:

Brian

Re: Next From Skysim!

Posted: 05 Jan 2008, 17:04
by Rick Piper
Rick,

Apologies mate, I know I'm supposed to be testing this thing but I just can't stop playing with it!!

Brian
Fly the Hawk instead, you'll go blind!

:lol: :lol: :lol: :lol:

Regards
Rick

Re: Next From Skysim!

Posted: 05 Jan 2008, 17:22
by Brian Franklin
Serves me right I suppose! :$

Re: Next From Skysim!

Posted: 09 Jan 2008, 15:49
by Rick Piper
Hi Guys

worked out Bump mapping/specular shine/ bloom etc.

not easy from FSDS3.51 :cpu:

Getting there.

Regards
Rick :thumbsup:
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Re: Next From Skysim!

Posted: 09 Jan 2008, 16:12
by Garry Russell
Riveting stuff Rick :)

ATB

Garry

Re: Next From Skysim!

Posted: 09 Jan 2008, 17:33
by tonymadge
Amazing how model making has really improved over sucha short time, it looks great Rick all you need now is a sim like FS9 to run it in :D

Re: Next From Skysim!

Posted: 09 Jan 2008, 17:41
by Rick Piper
Hi Tony

FS9 conversion will happen when i finish VC modelling.

So don't panic.

Regards
Rick

Re: Next From Skysim!

Posted: 09 Jan 2008, 17:52
by tonymadge
Cheers Rick I wonder at you designers ability to do such things, I had the chance to watch over someones shoulder whilst they did a few things in FSDS , I thought about having ago but I think the bar is far to high for me to try and jump now ;-)

Re: Next From Skysim!

Posted: 09 Jan 2008, 17:57
by Rick Piper
Hi Tony

it's possibly easier now as the tools work far better but as you say the bar is higher.

if i used 3dsMax i could have done this in 25% of the time (thats assuming i would be able to use 3dsMax to the level i can FSDS3.51) :brick: which i can't :worried:

Regards
Rick