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Re: Editing AI Flightplans

Posted: 08 Oct 2007, 17:50
by petermcleland
To make sure that AI uses the right runway...Download the Real Weather with the 15 min updates...THEN go World > Time and season and wind back the time by 1 minute and click OK...The traffic will reload but it will be allocated to the correct runway for your downloaded winds :)

Re: Editing AI Flightplans

Posted: 08 Oct 2007, 17:56
by DaveB
There you go Garry.. quick and simple ;-) Thanks Peter :thumbsup:

ATB

DaveB :tab:

Re: Editing AI Flightplans

Posted: 08 Oct 2007, 18:14
by Garry Russell
Cheers Peter

I'll give that a go :)

Garry

Re: Editing AI Flightplans

Posted: 08 Oct 2007, 19:35
by DanKH
Yes Nigel I know, and that is why I said "restricted only" ... :lol:

I hope you'll get your airport to work there David, and that you will get you right RWY assignments Garry ;-)

Re: Editing AI Flightplans

Posted: 08 Oct 2007, 19:49
by DanKH
Garry Russell wrote:If I try to load the weather before the flight is activated FS crashes
Sorry, I don't really know how to cure that one... :think:

Re: Editing AI Flightplans

Posted: 08 Oct 2007, 20:21
by Garry Russell
No worries Dan..

I don't do it that way.....because of that :lol: and now don't have to thanks to Peter's go back a minuet trick :)

Thanks anyway.

Garry

Re: Editing AI Flightplans

Posted: 09 Oct 2007, 01:06
by nigelb
DaveB wrote:Hi Nigel :) Interesting conundrum isn't it Jersey :lol:

Yup.. I was aware of how the traffic spots get used but wasn't aware that the order could be pre-determined.. shuffled for want of a better word. Looking at the list of runways/parking from within flightsim.. it gives the impression that the order has been randomized but checking the order against the afcad shows a different story. I can't imagine the real gates are so numbered but you never know. Here's what the list in FS shows..
ATB

DaveB :tab:
I included the edited quote so we know which post I am replying to but we don't put everyone to |-) Although, I will now do my best to try and accomplish that.

I had senior moment and forgot that the sort order in AFCAD reflects the order within each type. That list is sorted by gate type (gate small, cargo, Ramp GA small, etc) If you open AFCAD and open the parking list and click on the first entry then the "properties" button on the right side of the list, a pop up opens with the details of the parking space. On the top right side of that pop up is a button that says "Next Spot" click that and you can cycle through all the spots. The spot is highlighted on the AFCAD airport layout when you do this, but you will have to plan ahead and arrange the arrange the location of the airport to the right of the screen so the dialogue boxes don't cover up the airport. Those pop up dialogue boxes can be moved, but if you open the "Properties" box, you can't move the "Parking List box underneath it. Read carefully the "Parking List Order" section of the AFCAD help file.

Geez, that lot should do the |-) trick!

I have an idea, why don't you try randomizing the list (save a copy of the AFCAD bgl file first) or you can click on a parking spot on the list in AFCAD and drag it to another position, either lower of higher. That would alter the parking order you outlined. If you haven't sacked that Mike chap, I would leave his spot alone since I don't know how exactly that works. In other words keep his space in the same position in the parking list and make sure he is not :drinkers: If you randomize rather than manually adjust each spot in the list, you then adjust his space with the drag method to place it in the original place in the list. Might be worth a shot to see if it improves anything and if you don't like it, you saved the original so you can go back.

Another idea - have you checked the UK2000 forums for anyone reporting this problem at EGJJ?

By the way, although you have nothing big enough to use Gate 28, it may be used because if all the gates are full, ATC can direct a plane to a larger gate (never a smaller one.)

Bottom line is, I suspect that even with changing the parking order, the bottleneck problem may still appear, but at least if you change it, the parking will be a little more spread-out which I think is more realistic rather than all bunching together one after the other. You could arrange the order so the first spots used are those in the front, alternating spots so they are not in sequential order, then use the rear spots. Your Gate numbers will be different but to illustrate if the front has five spots numbered 1-5, maybe arrange the order as 4,1,3,5,2 then use the rear spots. This way the terminal front spots will fill before the rear spots and that will cut-down on the potential conflicts because an arriving flight will park in the front unless all those spots are filled.

Re: Editing AI Flightplans

Posted: 09 Oct 2007, 01:30
by nigelb
DanKH wrote:Yes Nigel I know, and that is why I said "restricted only" ... :lol:
Your probably know all this as well, but for the benefit of any onlookers........

According to the hierarchy outlined in the AFCAD help file - even if every single spot is assigned to a specific airline i.e. "restricted", a flight with no assigned space will park in one of the restricted spaces. Thus if every gate is assigned to BAW and a KLM arrives, it wil park in a BAW spot, provided it has a suitable radius equal to or greater than the aircraft's radius per the aircraft's model file, and that model file can be edited to change the radius with various utilities if need be, as can the radius for the parking spot (using AFCAD.)

I change some of the spaces to "unrestricted" just to hedge my bets, but as per above, I really don't have to do that. In other words, I am not sure I really trust the whole hierarchy thing. :worried: ;-)

Re: Editing AI Flightplans

Posted: 09 Oct 2007, 01:52
by DaveB
Hi Nigel,

I've made a few adjustments and sat for over an hour watching what's been going on and thus far all is well :welldone: The order now reads..
Active
Runway 9
Runway 27
Gate 5
Gate 1
Gate 30
Gate 31..
the remainder as previously posted.

By opening up the front 4 gates, much of the congestion has been removed even though 4 of the rear gates were in use when I opened the sim. I've seen a Channel Viscount coming off 16 hold and wait for a BU Herald park onto 18 and an arriving 748 pause at the hold after turning off and move into 1 which had moments earlier been occupied by a Channel DC3. Most gratifying :rock:

Of course.. all this could possibly go pear-shaped with a westerly wind as all outbound taxiing traffic will have to run past the rwy9 taxiway and then past gates 5, 1, 30 and 31 but if landing aircraft turnoff at 'D'.. there shouldn't be a problem. Unfortunately, 'E' is pretty much halfway down the runway (turnoff for Rwy9) but worse.. if they use 'F'.. the brown stuff could hit the fan :o Think I'll have a look at that tomorrow ;-)

In reality, there are 4.. perhaps 5 'holds' that should stop any hassle.. the crucial ones being C1, J1 and J2. K will have no effect unless I have dedicated Cargo aircraft in use and likewise.. J2 is only used by the tiddlers. It'll be interesting to see what happens with RWY27 in use and under those circumstances.. I've a feeling the original order may be more desirable. We shall see :cool:

ATB

DaveB :tab:

Re: Editing AI Flightplans

Posted: 09 Oct 2007, 12:07
by DaveB
Ding..

A tweak on the wind direction at Jersey this morning show's the place now strangely quiet although all active traffic is moving to the correct runway :think:

Garry..
Not sure if you've tried this to get AI to go where you want it but here goes.
When the sim starts.. go to create flight.. get your various times and aircraft as you want.. then go to weather. My weather is clear at the mo (so I can keep a better eye on the AI) so select that. Instead of going to real weather which causes you difficulties.. leave it clear then select 'User defined' then 'Customise Weather'. You should see a little compass showing the default wind direction (usually around 5deg).. drag the little arrow round to say 270-275deg, something around there, then start the flight. This shouldn't cause your pc to go dolally and the AI will be using the correct runway when the sim opens. Wish I knew what your prob was with real weather but sadly, I don't :think:

ATB

DaveB :tab: