George.. I did it!
All of the scenery I've put together I've done wrong.. I realised this a while after I'd started.. libraries being the key. My stuff is from all over the shop so how I'd recreate it again, I've no idea. It wouldn't be the same anyway
I used the MCX texture converter and I also used the 'reduce drawcall' function as it seemed prudent in an already 'busy' area. I exported as an FS MDL as advised then made a library.. my first!

Called up the library and there was the Hammerhead.. complete

The only thing now is that I have rather a lot of textures in the texture folder which includes a model_0.dds file and numerous 'a' dds files. Can I assume the 'a' files are duplicates or the last 'merged' ones I made using drawcall reduction?
A further question. As the original crane is yellow and the dds files are basically 'puctures' rather than straight colours.. is there a way I can change the yellow 'easily' or do I have to redraw/paint the whole thing

If I have to repaint/draw it.. it may be less hassle not to use the darned thing and use one of the default dockyard cranes instead.
EDIT: I've sorted which dds files the model is using.. 8 out of the 21 and drawcalls are down to 12 from over 30. Like the fleet tender, it goes a bit translucent at certain angles but that's not a problem. The only real problem I have now is making it grey instead of yellow. I can't see anything in MCX that will help so it looks like a blanket grey job will have to suffice.
There are some nice bits and pieces in that google sketchmap library aren't there. The BAE systems complex for Devonport looks nice
ATB
DaveB
