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Posted: 20 Aug 2006, 00:19
by andy
Garry Russell wrote:I'll buy it anyway because the finished article is bound to be better.
Garry
Garry, you can get on with this one by yourself. You obviously don't understand what you are saying.

Posted: 20 Aug 2006, 00:25
by Garry Russell
I know what I'm saying.
You misquoted me
Garry
Posted: 20 Aug 2006, 00:33
by andy
I always thought that mods were appointed to keep the peace..............
Not stir the sh*te..............
I just posted to try to support the upcoming release of the simulator which we all love. Garry obviously thinks otherwise.
Wouldn't it be nice if the mods supported our creative idea's, instead of slapping us down?
Garry, are you on our side, or not?

Posted: 20 Aug 2006, 00:38
by Garry Russell
Steve
I'm not stirring..you have thrown everything back throughout and then you missquote.
I posted about the demo what I thought about it.
You kept throwing by comments back as quotes
You are stirring....big time.
Don't ever question which side I'm on
Garry
Posted: 20 Aug 2006, 00:49
by andy
Garry Russell wrote:Steve
I'm not stirring..you have thrown everything back throughout and then you missquote.
You are stirring....big time.
I posted about the demo what I thought about it.
Don't ever question which side I'm on
Garry
Hang on, This is not the demo thread, so how can you be posting about the demo???
I am not stirring as I am not complaining about the demo. I am working constructively with the current files. You are complaining about a past demo. Get up to date.
I will not continue this pointless debate with someone who has no concept of what is happening with FSX.
Posted: 20 Aug 2006, 00:53
by Rick Piper
Right
Oi you two
:roll:
I notice missing glass is mentioned.
If you don't texture the glass parts they will be just about invisible in FSX
as they have rodgered the transparency amounts again just like they did when FS9 came out. (why is the bit i don't know).
I'm pretty sure one of the team thinks it's funny to mess with basics just to make addon developers do more work (Mine all work fine in FSX so this is not me bitching).
At least this time (in the demo at least) they have not messed with Centre of lift and not changed the lift & drag curves to a large degree although i feel that FSX has more drag when on the ground.
you notice this with my hovercraft, so there is a good chance that the runaway turboprop problem will have been fixed or at least looked at.
Water friction is also quite a bit higher which is a plus as i see it.
I think now after a week with the demo that it's a step forward
but i am a little dissapointed with the way the new features have been implemented.
Although it's a very rough demo i think it's gone forward enough for me to purchase it.
I'm not happy that i will have to pay a lot more to get the SDK as it's addon developers that keep the product selling and fresh so it's a little backward in that respect.
the sdk should be out now with the demo so that the frenzy is ready for the release.
Anyway Please keep it cool guys.
Regards
Rick

Posted: 20 Aug 2006, 01:00
by andy
Rick Piper wrote:Right
Oi you two

:roll
Regards
Rick

Rick, It's only handbags..........................
Most of the issues are scenery related, and we are working on them.
Garry, settle down...............we are trying to resolve issues, not make them worse.

Posted: 20 Aug 2006, 01:22
by Garry Russell
Steve
How can reporting problems that occur make matters worse?
Don't tell me to settle down......
A demo demonstrates the product so SHOULD be representative.
Garry
Posted: 20 Aug 2006, 01:25
by andy
Garry Russell wrote:Steve
How can reporting probems that occur make matters worse?
Don't tell me to settle down......
Garry
Garry, sorry but I don't take instructions from you, or anyone else come to think of it........!!!
You are really just stirring the sh*te.
Posted: 20 Aug 2006, 01:26
by DaveB
Steve..
You've been away for a week and all has been peace and tranquility. While I'm not suggesting you keep away, I
do enjoy the peace and tranquility so stop stirring the sh1t please
Quote..
Most of the issues are scenery related, and we are working on them.
unquote..
I take it you are on the M$ development team Steve so I look forward to smooth running scenery from you in future
ATB
DaveB :tab: