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Re: FSX Autogen files
Posted: 14 Jan 2014, 14:31
by DaveB
Cheers George
The IoS DockExclude has already taken a walk
No.. I agree with the 'new' dock look. I've wondered if it was something about my setups that caused it to display like that but I see it isn't cause that's exactly how I see it
Dunno what the hell is happening with the PAPI's at St Mary's. The lights don't match where the ground fixings are
I've just installed Trev's Hamble scenery with your revised flatten and it works a treat

Also.. his Weston with your barrage balloon
I got a fatal error after closing down mind you.. ai_player.dll again

I'd been to Portsmouth having booted out my OTT version and put your dds version in it's place then flew to Hamble then 'went to' Weston. Why the heck this seems to happen on some installs and not on others kills me
ATB
DaveB

Re: FSX Autogen files
Posted: 14 Jan 2014, 14:39
by GHD
DaveB wrote:Dunno what the hell is happening with the PAPI's at St Mary's. The lights don't match where the ground fixings are
The models were placed by Darren and the lights by Tony

Re: FSX Autogen files
Posted: 14 Jan 2014, 15:09
by GHD
Darren carefully places four default ferry terminals at Portsmouth
They are in Plymouth-Ships.bgl and are not excluded because the exclude needs to be below ES-IOS-BTX to exclude the one at Penzance (if you see what I mean).
I made a new AFD for EGHE, I'll see if I can dig it out.
Re: FSX Autogen files
Posted: 14 Jan 2014, 15:20
by DaveB
Y E S...

Then why the hell did he call them Plymouth Ships

A Freudian slip I presume

Never had a prob with the ones in Portsmouth because Plymouth-Ships.bgl has been 'gone' since I realised it was populating Pompey with American stuff
ATB
DaveB

Re: FSX Autogen files
Posted: 14 Jan 2014, 16:25
by GHD
OK, I've got the PAPIs in the correct place, but there is a problem with the runway edge lights. Darren has used blue lights and I had included the default white.
I'll try a refinement tomorrow.
Re: FSX Autogen files
Posted: 14 Jan 2014, 16:53
by DaveB
Rgr that George
ATB
DaveB

Re: FSX Autogen files
Posted: 15 Jan 2014, 00:49
by GHD
The saga continues ...
The flatten I have is for the default textures and the coastline is nowhere near the ES version so I need to create a new one.
I have also found that the ES autogen is calling for at least 10 unknown models. I will just ignore these (presumably you don't have MissingLibraryAlert=1 in your FSX.CFG).
Hopefully it will be all done tomorrow.
Re: FSX Autogen files
Posted: 15 Jan 2014, 01:20
by DaveB
Hiya George
No.. I don't have that line in my cfg. It would certainly be helpful for fault finding
Don't bust a gut over this mate. By all means, if you have the ES scenery and you're doing it to make it better for you.. then I don't mind jumping on the bandwagon if that makes sense but don't make extra work that won't benefit you too
I'm not surprised that there are more models than the autogen is calling for. Have you looked in ES-3D?? There's stuff in there that ES haven't released so gad knows what else is lurking in these files
ATB
DaveB

Re: FSX Autogen files
Posted: 15 Jan 2014, 12:15
by GHD
Dave,
Do you have any lights around the turning circle at Rwy 27?
If you do, I may be able to track them down on my system.
Re: FSX Autogen files
Posted: 15 Jan 2014, 13:13
by GHD
Never mind, I had an earlier version of ES-3D active
