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Re: Instant Scenery V2

Posted: 21 Jan 2013, 18:01
by TSR2
Back again.

In the bottom left hand corner of my first picture (the Bishops court one) you can see a but of the default land creeping in. it does this a lot in Strangford Lough, and I had used a small exclusion intersecting the affected QMID 11 boundaries to clear it. The trouble is I had used the "Exclude all terrain items" which also excludes any mesh detail. I was going to use TMF view to look and see what type of exclude to use, but for some reason TMF view won't open any of my bgl files now. It did a few weeks ago, so I've obviously broken something. Can you point me in the direction of which exclude type to use to get rid of the unwanted land encroaching in?

Cheers,

Ben

Re: Instant Scenery V2

Posted: 21 Jan 2013, 19:34
by GHD
What first picture?

There are no excludes to exclude default land except hydro-polys. Masked photo-scenery takes precedence.

Re: Instant Scenery V2

Posted: 21 Jan 2013, 20:18
by TSR2
Right, that makes sense. So as per your earlier example, if I exclude the default Hydro Poly and just create a new one, taking the QMID11 boundaries into consideration I should be good to go. :)

Re: Instant Scenery V2

Posted: 29 Jan 2013, 19:41
by TSR2
hi George,

A strange think has happened today (and I'm not sure why.)

resample has stopped reading my tif files. It can read the originals BMP's created with FSET. It can even process tifs that I've created prior to today, and even if I reprocess those tiff's it will read them. But when I'm creating the water mask today I get...

Code: Select all

H:\FSET\work\CI\J1>resamplefsxsp2.exe A.inf
Resample Info File: 'A.inf'
[Source] Type = 'MultiSource'
[Source] NumberOfSources = 2
[Source1] Type = 'BMP'
[Source1] SourceDir = 'H:\FSET\work\CI\J1'
[Source1] SourceFile = 'Area_Lp1_SnapOff_N049155665_N049094804_W002152168_W00209
1629.bmp'
[Source1] Layer = 'Imagery'
[Source1] SamplingMethod = 'Point'
[Source1] Channel_LandWaterMask = '2.2  ;blue channel'
[Source1] Channel_BlendMask = '2.0  ;red  channel, (note:green channel is the gr
ey-info)'
[Source1] Lon = -2.256031
[Source1] Lat = 49.265742
[Source1] NumOfCellsPerLine = 7096
[Source1] NumOfLines = 9545
[Source1] CellXdimensionDeg = 0.000014
[Source1] CellYdimensionDeg = 0.000011
[Source1] PixelIsPoint = 0
[Source2] Type = 'TIFF'
[Source2] SourceDir = 'H:\FSET\work\CI\J1'
[Source2] SourceFile = 'BWAreaMask_Lp1_SnapOff_N049155665_N049094804_W002152168_
W002091629.tif'
[Source2] Layer = 'None'
[Source2] SamplingMethod = 'Point'
[Source2] Lon = -2.256031
[Source2] Lat = 49.265742
[Source2] NumOfCellsPerLine = 7096
[Source2] NumOfLines = 9545
[Source2] CellXdimensionDeg = 0.000014
[Source2] CellYdimensionDeg = 0.000011
[Source2] PixelIsPoint = 0
TIFFOpen: H:\FSET\work\CI\J1\BWAreaMask_Lp1_SnapOff_N049155665_N049094804_W00215
2168_W002091629.tif: Cannot open.
Unable to open data source 'H:\FSET\work\CI\J1\BWAreaMask_Lp1_SnapOff_N049155665
_N049094804_W002152168_W002091629.tif'.
Failed to create data source.
bizarre!

Re: Instant Scenery V2

Posted: 29 Jan 2013, 22:08
by GHD
[Source1] Channel_LandWaterMask = '2.2 ;blue channel'
[Source1] Channel_BlendMask = '2.0 ;red channel, (note:green channel is the grey-info)'

Do you see anything wrong here?

Re: Instant Scenery V2

Posted: 29 Jan 2013, 22:59
by TSR2
Hi George,

I know what your getting at, but its identical to the other 23 that I've already done (other than the file names). I'll have a look at it again in the morning, but I think GIMP has changed something when its doing the export to tif or bmp. I've tried both. Old files work, new ones don't. Very strange.

Re: Instant Scenery V2

Posted: 29 Jan 2013, 23:53
by GHD
Ok, I see you have only two sources.

It is probably the compression used by Gimp. It needs to be LZW.

Re: Instant Scenery V2

Posted: 30 Jan 2013, 13:39
by TSR2
Hi George. It was one of those wood for the trees moments. I'd been using the wrong file name in the inf file for the tif :wall:

Re: Instant Scenery V2

Posted: 11 Feb 2013, 17:31
by TSR2
Hi George,

Back again. :hello:

I'm working on an airfield at the moment that has a main road at the western end with an alt of 90feet or so and at the eastern end is 150 ft. The average altitude across the runway is 144ft so I've settled on that, but now have a 50 - 60 ft cliff at the western end. I've seen that you can create a poly with specific altitudes at each vertex and in theory (in my head) this would create a slope. But my fooling about in both ADE and SBX have resulted in nothing like what I was expecting. Its on top of a GenX area at the moment, but for the time being I don't mind if I have to exclude some of the photo areas as most of the slope will be planted with trees. So (to cut a long story short) whats the best way to create a change a cliff into a hill :)

Re: Instant Scenery V2

Posted: 11 Feb 2013, 19:46
by GHD
TSR2 wrote:whats the best way to create a change a cliff into a hill :)
It isn't easy using either ADE or SBX.

I have written a program to do it but it is specifically for my system.

Give me the coords of the airfield and I'll see what I can do.