
Instant Scenery V2
Moderators: Guru's, The Ministry
Re: Instant Scenery V2
If you give me the lat/long of the towers, I can find which library they are in. (So long as I can see them
)

George


Re: Instant Scenery V2
Hi Chaps,
I've moved this to the Developers corner as its less to do with a heads up on instant scenery and more how to develop bits of scenery using different tools, of which instant scenery is the only commercial one, the rest are free (so far) so this seems a better place to put it. Hope you don't mind Mike
I've moved this to the Developers corner as its less to do with a heads up on instant scenery and more how to develop bits of scenery using different tools, of which instant scenery is the only commercial one, the rest are free (so far) so this seems a better place to put it. Hope you don't mind Mike

Ben.







- DaveB
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Re: Instant Scenery V2
Rgr that Ben
George.. easier said than done mate. Looking in the scenery folder, there are over 75 'stack' locations (bgl's) and I can't see any of the ones I've looked at/for.. Didcot, Coventry and Valley. The 'included' SOL contains a library file (ANOlibFSX.bgl) in the scenery folder and a handful of textures in the texture folder. The UK ANO FSX folder only contained a scenery folder with all the mast/pylon/stack bgls (I added a texture folder just in case but it made no difference). The one should reference the other and for the masts, it seems to work fine. No idea why pylons/stacks aren't but the effects.bgl's for them are. This was meant to be easy.. all I wanted was a mast at Sutton Coldfield
ATB
DaveB

George.. easier said than done mate. Looking in the scenery folder, there are over 75 'stack' locations (bgl's) and I can't see any of the ones I've looked at/for.. Didcot, Coventry and Valley. The 'included' SOL contains a library file (ANOlibFSX.bgl) in the scenery folder and a handful of textures in the texture folder. The UK ANO FSX folder only contained a scenery folder with all the mast/pylon/stack bgls (I added a texture folder just in case but it made no difference). The one should reference the other and for the masts, it seems to work fine. No idea why pylons/stacks aren't but the effects.bgl's for them are. This was meant to be easy.. all I wanted was a mast at Sutton Coldfield

ATB
DaveB



Old sailors never die.. they just smell that way!
Re: Instant Scenery V2
Here are two masts near Walsall:

On my system, the models are in ADDON SCENERY\SCENERY\STATIC OBJECTS LIBRARY\Scenery\ANOLibFSX.BGL (there are only 5 models in the library)
Oops, sorry Dave, I misread Towers for Masts
Do you know the name of a file containing a tower?

On my system, the models are in ADDON SCENERY\SCENERY\STATIC OBJECTS LIBRARY\Scenery\ANOLibFSX.BGL (there are only 5 models in the library)
Oops, sorry Dave, I misread Towers for Masts

Do you know the name of a file containing a tower?
George


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Re: Instant Scenery V2
Is that right George? I've only ever had loose stuff in Addon Scenery\Scenery with associated bmp's in Addon Scenery\Texture.. not the SOL. I Have this in Addon Scenery\Static Objects Library and it's activated as an area in Scenery LibraryADDON SCENERY\SCENERY\STATIC OBJECTS LIBRARY\Scenery\ANOLibFSX.BGL

I've no problem seeing the masts but looking at a shot Mike posted, they appear to have ground buildings associated with them. These, I don't see and I don't see them in your shot either

When I take off from the common behind my house, I now see the mast at Sutton Coldfield.. looking further north I see the mast at Lichfield and looking further north again.. the BT tower I used from Brum and placed at Pye Green.. just as it should be


EDIT: Pye Green isn't included in the set as it's a tower, not a mast. Shame as there are 12 of these across the country and all of them probably constitute a hazard to pilots.
ATB
DaveB



Old sailors never die.. they just smell that way!
Re: Instant Scenery V2
Back to Ben's dock
I don't have the patience to follow this through, but to hide the mesh inside the dock model, it is necessary to add sloping polygons from the top to the bottom on each of the four sides, At the corners, the vertices need to be coincident:

The result of this attempt hides about 3/4 of the mesh inside the the model so the coincident points need to be nudged into place.
An unforseen side-effect is that autogen appears on top of the model


I don't have the patience to follow this through, but to hide the mesh inside the dock model, it is necessary to add sloping polygons from the top to the bottom on each of the four sides, At the corners, the vertices need to be coincident:

The result of this attempt hides about 3/4 of the mesh inside the the model so the coincident points need to be nudged into place.
An unforseen side-effect is that autogen appears on top of the model


George


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Re: Instant Scenery V2
Yikes
Maybe it's not been used for a long time
ATB
DaveB


ATB
DaveB



Old sailors never die.. they just smell that way!
Re: Instant Scenery V2
In my UK_ANO_FSX I can see only cooling towers (which I've removed), masts and stacks.
There are a five towers in UK_OBJECTS, four in Birmingham and one in Liverpool.
There are a five towers in UK_OBJECTS, four in Birmingham and one in Liverpool.
George


Re: Instant Scenery V2
You've more patience than me George!
I take it an exclude over the top of that would kill off the autogen?

Ben.







Re: Instant Scenery V2
All that is necessary is to change the flatten to flatten/exclude autogen, but, since photo-texures normally exclude autogen, I didn't think to add this.TSR2 wrote:You've more patience than me George!I take it an exclude over the top of that would kill off the autogen?
George

