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Re: Instant Scenery V2
Posted: 14 Jan 2013, 11:47
by TSR2
Dave, re the masts, there is a file that includes all radio masts in England & Wales (I found it again the other day) Its either uk_ano_fsx.zip (at AVSIM) or ... cant remember the other one

Re: Instant Scenery V2
Posted: 14 Jan 2013, 12:08
by DaveB
Cheers Ben
Some are already here though

I'll have a look at the file anyway
ATB
DaveB

Re: Instant Scenery V2
Posted: 14 Jan 2013, 12:16
by Airspeed
That Ben's a genius!
Here's the MCX of Sutton Coldfield for 2004:

Re: Instant Scenery V2
Posted: 14 Jan 2013, 12:21
by DaveB
My goodness.. I'll take 2 for FSX please

They have a second mast installed now. Difficult to see on google earth but you'll notice 2 bloody long shadows
I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubled

Still.. one mast is better than a poke in the eye and certainly better than the one I knicked from Alderney
ATB
DaveB

Re: Instant Scenery V2
Posted: 14 Jan 2013, 12:26
by Airspeed
The photo has 2 of different heights. Maybe Alderney can be the little one!
Bedtime, boys! See you.
Re: Instant Scenery V2
Posted: 14 Jan 2013, 13:15
by GHD
You can remove freeways (which will remove traffic) but they will disappear to QMid15 boundaries. You can then define new freeways from the boundaries.
Re: Instant Scenery V2
Posted: 14 Jan 2013, 13:45
by TSR2
Great George, I'll have a play later. I take it I just set the QMID grid to 15 in SXB and that will show me the relevant boundaries.
Another question re Hydro polys. I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
Re: Instant Scenery V2
Posted: 14 Jan 2013, 13:47
by DaveB
Downloaded that set Ben.. works a treat thanks

I understand there may be double-ups in certain areas but I'd sooner have that than next to none at all. The offending doubles can be removed too
ATB
DaveB

Re: Instant Scenery V2
Posted: 14 Jan 2013, 13:55
by TSR2
DaveB wrote:My goodness.. I'll take 2 for FSX please

They have a second mast installed now. Difficult to see on google earth but you'll notice 2 bloody long shadows
I guess though.. if you installed 2 lots of that aerial, you'd get 2 lots of buildings too and the buildings haven't doubled

Still.. one mast is better than a poke in the eye and certainly better than the one I knicked from Alderney
ATB
DaveB

Try this Dave. I've saved it as a BGL and an MDL so whichever works best for you. Its only the main mast, not the building below...
Re: Instant Scenery V2
Posted: 14 Jan 2013, 14:09
by GHD
TSR2 wrote: I take it I just set the QMID grid to 15 in SXB and that will show me the relevant boundaries.
Yes
I take it the hydro poly just tells the sim that there is water in that area and I then add a water class poly to change the type of water etc?
No, the hydro-poly properies defines the water-class. The water-mask in the Resample .inf adds the water effects.
As far as I know, not all water-classes work. I always use "Ocean Perennial".