Re: ORBX England
Posted: 15 Mar 2013, 09:27
Chris, Nigel and anybody else wanting to adjust the balance of autogen trees and buildings in FTX regions. I've been looking for more info on the Max Autogen tweak.
This is a very informative and illustrated post which shows a very simple way of doing it with a full explanation of how it works. It simply involves inserting a couple of lines in your config file and experimenting with the values. I've only just found it but haven't got time to play with it yet. Anyway, I don't have the England region with the imbalance. NA seems to look pretty realistic. The problem would be that it would have a global effect and as England's cities vary with the amount of greenery in their centres you're never going to get a good balance unless each individual city is modelled separately with a corresponding hit on frame rates and cost.
http://www.orbxsystems.com/forum/topic/ ... msearch__1
This guide is for FSX but I would imagine it will work in P3D. I'll have a play with it when I get time, although the illustrations in the post do show the effect quite clearly.
Ian
This is a very informative and illustrated post which shows a very simple way of doing it with a full explanation of how it works. It simply involves inserting a couple of lines in your config file and experimenting with the values. I've only just found it but haven't got time to play with it yet. Anyway, I don't have the England region with the imbalance. NA seems to look pretty realistic. The problem would be that it would have a global effect and as England's cities vary with the amount of greenery in their centres you're never going to get a good balance unless each individual city is modelled separately with a corresponding hit on frame rates and cost.
http://www.orbxsystems.com/forum/topic/ ... msearch__1
This guide is for FSX but I would imagine it will work in P3D. I'll have a play with it when I get time, although the illustrations in the post do show the effect quite clearly.
Ian
