Sorry Garry, bit lost here. What do you mean by 'Call in the alpha' ? Is that the same as Send Alpha to Editor command in DXTBmp ? If so, do I then copy and paste the alpha into the psd in the editor ( Photoshop ) ?
This is really a fine start!
A more-or-less simple repaint on a good 'bare metal' model is always a good choice. I started about a year ago on publishing my repaints with the awesome SectionF8 Sabre in Luftwaffe markings ('JA-111'). Incredible good base textures but a sometimes weird texture mapping with a high potential on frustration.
May I give two little advices?
- Try to look for models with a layered paint kit. You'll get very satisfying results sooner.
- Try to fiddle with the opacity of your letterings layer (less than 100%). I'd always prefer a lettering that allows the metal structure underneath to shine a little through - even more on a massively riveted airframe like the Beaver!
Good tips Markus, thanks very much. While implementing Garry's instructions for giving the antiglare panel a matt finish, I've also been experimenting with spraying the roof and fin white. I've had to adjust the opacity down a fair bit to allow the rivet lines to show through. Happily, the emerging grey of the layer below serves to temper the white rather nicely and gives a very subtle weathered finish. So I understand what you are saying about the opacity of the text layers.
I see what Markus is saiyng but with respect even though that is a common method is not a good way to do things.
You don't need to reduce the opacity when spraying over in photoshop.
Use the multiply function..reducing opacity on paint layers is not good and something I have never done.....before photoshop I would select the rivets and copy them or make new ones onto a new layer and redraw the lines.
It should always be detail above the paint (at reduced opacity) not the other way round otherwise the paint looks pale and is never the right colour.
Any weathering is done on top of the paint layer not on the paint layer itself.
So detail then clean paint layer on top then dirt and wethering layers ontop of that.
Failing that use multipy.
Garry
Garry
"In the world of virtual reality things are not always what they seem."
But beware:
Repainting is highly addictive!
The result is: More time in the paint shack, less time in the air!
And sometimes it's scary catching me judging an aircraft just with the repainter's eye:
Instead of enjoying my first short hop in Rick's amazing Sycamore (a real short hop from RAF Kinloss to Lossiemouth), I figured out how to repaint it in the german Marineflieger SAR livery...
Garry Russell wrote:
It should always be detail above the paint (at reduced opacity) not the other way round otherwise the paint looks pale and is never the right colour.
So detail then clean paint layer on top then dirt and wethering layers ontop of that.
Garry, looking at those two statements; should the rivet detail be above the clean paint layer, as in the first statement, or below it, as in the second ?