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Re: airport building

Posted: 02 Sep 2009, 19:29
by airboatr
calypsos wrote:This has inspired me to have a go too! I want to make RAF Tangmere to fit into Horizon VFR scenery. I will start a new thread when (and if!) I have anything to show!!
This brings up an important side to the sceney making
if I'm using GEX and Trev here is using Horizen, like how compatible is mine going to be with his and the other way around.

the roads are fairly accurate in GEX, the road Congress Ave to the west bends around JFK Hospital and then around the airport,
before intersecting with Lantana Rd. so .... sould I adjust for error .. or what?

just hate to run the dozzer more than I need to.

Joe

Re: airport building

Posted: 02 Sep 2009, 19:33
by DanKH
Better be safe than sorry, and in your files upload state which prerequisites you have.... then people with other settings do not expect too much... and you do not ave to try to give support to people with other specifications than you ;-)

Or develop against default and it would be useful for (probably) the most.....

Re: airport building

Posted: 02 Sep 2009, 20:39
by TSR2
DaveB wrote:Hi Jim..

It's difficult to get any sort of detail in as Mach is such a large area. However.. this should give you an idea of what you'll get with Scotflight (this being the payware version)..

Just off screen on the bottom right is a golf course and to the left off screen is a wind farm. It's a bit old hat by modern standards but Scotflight certainly brings that part of the world to life. I was getting a slight frame hit off that shot and it wasn't the Alouette!! 2 AI Piper's were active from the flying club at the extreme top LH of that shot ;-)

ATB

DaveB :tab:

Just bought the FSX verson 2.0 of Scotflight, brilliant... and Mac is really well done, all taxiways and hardstandings and some lovely wee features in the area such as a wee fishing port at Campbell town :thumbsup:

Re: airport building

Posted: 03 Sep 2009, 00:01
by nigelb
Tako_Kichi wrote:I have been playing around with ADE since it first came out and it is a very powerful tool but make sure you read the manual/help file as there is a lot to learn regarding it's use.
I have just installed ADE and my initial impression is that it carries on where AFCAD left off. You can do approach modes and taxi signs, for example, that were missing in AFCAD. That said, the manual is 192 pages long so, as Larry said, there is a lot of reading to do to really use all the features of the program.

Nigel²

Re: airport building

Posted: 03 Sep 2009, 00:06
by DaveB
Tks for that Ben. Unfortunately.. I get BIG FR hits off the FSX Scotflight scenery.. much worse than I ever did in FS9. I seem to remember getting email notification that it had been updated to v2 but CBA to follow it up :worried:

ATB

DaveB :tab:

Re: airport building

Posted: 03 Sep 2009, 04:41
by airboatr
Thanks Dan
btw , this airport of mine saw a number of the british planes in the 50's and 60's
so I was thinking of putting some static stuff around.. including that lil' ferret Mr. Gassaway own's
buut probably flat image in a hanger or something, I don't want to get too crazy
, although it would be cool to see a 3D model , make a afcad and have it run amuck around the airport.... :worried:

Joe