The reason the S-55 may go all jittery is down to the FDE, there are basically two pure types, helo turbine or piston, each totally different and each supporting different functions, for example, the turbine FDE will not support start and stop sounds, nor will it support the rotor brake, yet the piston one will. Its not the FDE thats at fault, its the sim, it just does not see the hook or commands from certain FDEs.
One way around the start stop sounds is to use a fixed wing turbo prop FDE, this will also give you rotor brake as well, how ever some gauges may not perform correctly.
The whole FS9 helo FDE set up is appauling at best, nearly everything is smoke and mirrors and very little of the innards of the FDE is anywhere near authentic, for example in helo turbines there is no function for engine power, it can be 1hp or 1 million hp, the end result is the same, its a unity engine and is directly coupled to the main rotor disc parameters, where 1 + 1 =2 it must always be so, more engine and you must halve the rotor figures, and vice versa, a good way to check this is to say for example double the number of blades from 2 to 4, at best it'll sit on the ground and jitter, at worst just smoke and blow up. Now, if each blade is 10 feet long and we have two then thats 20 feet of total blade, if you want four blades then the length must be adjusted to 5, ie unity or what ever figure MS have hidden in the code. On the other hand FSx is much better with helos, but again I suspect there are differences between turbine and piston FDEs.
So, many of these extra trim thingies and such may or may not work and may only work on certain types of FDE, I suspect on only helo turbines to be honest. Now I believe the R-22 has a cyclic lock so once you have it going just as you want it'll lock the cyclic there, being as the S-55 is also a piston FDE then that lock should also work.
Now having said all that, the S-55 does have quite a good weight section and being as FS really didnt think it'd ever have to use a monster piston FDE like the S-55 its a bit unstable up here in these high weights, I was told by a Nam Huey pilot that he could certainly feel the aircraft change attitude as grunts moved around in the back, so weight location can be quite important. On the S-55 you have two tanks, I'd initially placed them + and - 1 foot either side of the CoG longitudually, but to get the hover level I've moved both fwd to +1 foot, that means that when fuel gets burnt the helo is going to become tail heavy and if you've added four passengers or six into the back then it'll become even more tail heavy, I'd suggest chucking one or two out as you burn fuel to compensate and balance the helo........but they might not like that

, the only other way is to cheat and put them all in a big pile at the CoG, thats actually what a lot of helo FDE guys do, throw the passengers, pilots and fuel all into the CoG location, I'd prefer not to and make users struggle like real world pilots have to some times. Actually when I added the stub wing tanks onto the AS Blackhawk it made a huge difference to perfomance, all that fuel sloshing around so far from the CoG ment you had your hands full, of course as it burnt off then performance came back.
Hope that helps a little and welcome to the world of egg beaters

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Best
Michael