Skysim Sea Vixen

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phixer
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Re: Skysim Sea Vixen

Post by phixer »

calypsos wrote:I think you need to ask on the Skysim forum Phixer, the link is here....

http://www.sky-sim.co.uk/forums/index.php

I too was part of the flight test team and had no issues with the nose wheel steering at all, I have just taken the old girl up for a circuit (the first in many months) and am still suprised what a joy she is to fly!
Thanks for that tip. I have signed on and posted a query.

Isn't she just lovely to fly. Once one has got her safely airborne with the nosewheel steer ON that is! :o

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jab
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Re: Skysim Sea Vixen

Post by jab »

calypsos wrote:James, please read the MANUAL! :lol: :lol:
The underwing stores are on the FS9 version (the only true version) and are operated by switches on the right hand side of the cockpit. Stores can only be added or changed on the ground BTW.

There's a Manual with it :o Oh I must of lost that then :lol: :$

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petermcleland
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Re: Skysim Sea Vixen

Post by petermcleland »

phixer wrote:This nose wheel steering is now most odd.

Even clearing out all saved Vixen flight will not restore steering to its locked state.

I have even loaded up a Hunter flight and get nose wheel steering on that - that is just plain silly!
Reload the Vixen from the Cessna Default flight at Tacoma...That should make everything work properly. :flying:

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phixer
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Re: Skysim Sea Vixen

Post by phixer »

petermcleland wrote: Reload the Vixen from the Cessna Default flight at Tacoma...That should make everything work properly. :flying:
Thanks for that Peter I'll give it a try.

Now I have been looking at pilot's notes (the real deal) for the Vixen and have not found a mention of the nose-wheel steer in the Take-Off check list. Now I would have thought that this was essential especially for cat' shots as the Vixen, unusually for navy heavy metal, launched in a level attitude. Take offs with steering can be hairy as one has to be very careful with the rudder control.

I have just loaded on Alpha's Javelin. This beast is a 'Lead Sled' by comparison and is hairy on approach. Not that one can compare flight sim models with the real things but my hunch is this was fairly true in real life. I have the Dalyrmple & Verdun Javelin book as well as their Vixen one, so I knew what a mixed blessing is the afterburner on the Javelin.

There I was up at about 15K feet on my first trip and having got her nicely plodding along straight and level looking around the virtual cockpit for the tailplane trim switch (where the hell is it, lots of things marked NT?) and I noticed HP cock switches and put them to off, silly me! Hum! Then I couldn't find the relight buttons! So rapidly descending looking for help I lowered the flaps and trimmed out as we went below stall speed and managed to get the motors wound up to give enough thrust and almost plained of the surface of the English channel having noticed sinking through 50 feet on the altimeter.

If anybody thinks my FAA links and hands on Vixen experience make me Vixen biased then I grew up in 1950s Gloucester and the 'sweet' refrain of twin Sapphires was a common background noise in those days. Later I enjoyed the banshee wail of Phantom Speys on the de-tuners (silencers {Ha!}) at Yeovilton, then it was my turn to keep people awake during the long night watches doing engine tests. Many, many hours of engine tests in the early days of the F4K as we worked our way along the rainbow of Phantom Spey MOD states denoted by colours.

Anybody yet tried Javelin touch and goes on the Ark?

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phixer
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Re: Skysim Sea Vixen

Post by phixer »

phixer wrote:
petermcleland wrote: Reload the Vixen from the Cessna Default flight at Tacoma...That should make everything work properly. :flying:
Thanks for that Peter I'll give it a try.
That didn't make any difference.

I have nosewheel steering function but cannot turn it off so as to lock the nosewheel fore and aft.

Basic question for anybody with Sksim's Sea Vixen, is it possible to turn nosewheel steering ON and OFF again?

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DaveB
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Re: Skysim Sea Vixen

Post by DaveB »

Hi Phixer..

I've just pulled the dust covers off the Sea Vixen and my nosewheel steering works mate. It's so designed that you get animated nosewheel steering on the ground but no rudder movement. In the air.. the nosegear remains straight and the rudders will animate. Just a thought but do you have 'auto rudder' ticked in your FS settings?? There is no physical way to turn the Vixens nosewheel steering on or off.

ATB

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phixer
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Re: Skysim Sea Vixen

Post by phixer »

DaveB wrote:Hi Phixer..
There is no physical way to turn the Vixens nosewheel steering on or off.

ATB

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Thanks for that. That confirms my thoughts. The odd thing is that nose-wheel steering did not sem to work at first until, it seemed, that I tried SHIFT-G and it is that that has caused confusion here.

I would like to thank Peter again for his tip. It didn't work but I have found it ever so much fun lifting out of Seattle-Tacoma at night on 340, hanging a very hard right passing south of the tower having cleaned up and then throttling back, air-brake out and turning hard to port to line up on 310 and dropping straight into Boeing Field. I now have it so that if there was a wire across just down from the threshold I would catch it.

I have then taxied around to park alongside a 737-400 on the west apron and shut down, switched off all - crew vacated. Then waited for the 737 to start up and begin to taxi. Go through the start routine and tail chase the Boeing along the taxi way, out behind it onto runway 31 - brakes on and wait. As the Boeing powers up for take off I let it get ahead down the runway whilst max rpm on both is stabilising then off brakes and away we go.

The old Vixen is up and away yards before the Boeing, even though the Boeing is way down the runway, and with gear and flaps up pulling away about 300 ft above the Boeing. Then a gentle pootle round and come in on 330 at Renton Mun'. Must watch out for that big mountain at night! :o

BTW If one happens to fold the wings during taxi, brakes overheat if taxi too far folded BTW - I have seen a wheel explode through this, with the flaps down there should be many nasty crunchy-grindy noises as the flaps self destruct with bits falling in chatty heaps on the deck. :lol:

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Garry Russell
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Re: Skysim Sea Vixen

Post by Garry Russell »

Shift G :think:

That's tailwheel lock :o

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DaveB
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Re: Skysim Sea Vixen

Post by DaveB »

Hmm.. well not even that stops the nose gear animating on my setup Garry :dunno:

Phixer..
Generally.. there's no need to start from the 'default' flight. Just make sure you save a situation with a default aircraft ;-) Every flight I have saved no matter where it is, is with the default Cessna. Once loaded.. I bin it and fly the aircraft of my choice :)

ATB

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Garry Russell
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Re: Skysim Sea Vixen

Post by Garry Russell »

Odd :think:


I can't seer a logical link there either :dunno: :dunno:

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