Retro Manchester Questions

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speedbird591
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Re: Retro Manchester Questions

Post by speedbird591 »

Thanks for that, Tom. I wish I had the time and the talent to learn to paint some liveries, but unless the world slows down a bit I'm reliant on other people, such as yourself, to do all the hard work. And mighty grateful I am too!

Ian :)

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Re: Retro Manchester Questions

Post by ianhind »

Ian

If you post the aircraft.cfg of the DC-10. maybe someone can spot the error in there.

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speedbird591
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Re: Retro Manchester Questions

Post by speedbird591 »

ianhind wrote:If you post the aircraft.cfg of the DC-10. maybe someone can spot the error in there.
Yeah! Me! :lol: :lol: :lol:

I've spent weeks fiddling about with AI configs for my HKG and MAN traffic and I thought I'd come across all the regular errors and typos. And indeed there were a couple in the Laker config. What I hadn't allowed for was me leaving the texture.laker folder inside another texture.laker folder! What a dope :worried:

Anyway, thanks Ian for giving me the kick I needed to have a fresh look. There was definitely a gap at MAN without this one.

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Now ... down to Comet business!

Ian :)

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speedbird591
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Re: Retro Manchester Questions

Post by speedbird591 »

The last few pieces are slotting into place, with the Comet 4C and the Air Manchester 1-11.
So I've turned my attention to Merchantmen (Merchantmans? :lol: ). I'm using Rick's full model as AI and I'm happy with the frame rates, so we'll see how that goes. If this works OK, I'll have a look at the Viscounts!

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Ian :)

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DaveB
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Re: Retro Manchester Questions

Post by DaveB »

THAT managed to grab my attention :lol:

Don't forget mate.. unless you've converted the Merchantman/Vanguard textures.. many are 32-bit (all the new ones are). I'll gladly convert the ones you want to use most to DXT3 if things start to slow ;-)

ATB

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speedbird591
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Re: Retro Manchester Questions

Post by speedbird591 »

:lol: :lol: :lol: Thought it might!

I have to admit that my knowledge about paints and textures is zilch so when you say '32-bit, DXT3' I hear 'blahblahblah' :lol:

If you have the time and the inclination, Dave, perhaps you'd do me a couple of textures of a suitable quality for AI, please. I'll let you choose which ones as long as they are appropriate for Manchester 75-85. (They can both be PEP as they won't both be on the ground at the same time ;-) ). That would be much appreciated. Thank you.

Ian :)

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Garry Russell
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Re: Retro Manchester Questions

Post by Garry Russell »

Hi Ian

In simple terms DXT3 will compress them to 1/4 of their current size so there will be a significant improvement

You may not notice it now but that will eventually allow more aircraft to run. :)

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Re: Retro Manchester Questions

Post by DaveB »

Hi Ian/Garry :wave:

Yep.. that's it in a nutshell. Some degradation in overall quality may be noticed as a consequence of converting to DXT3 but the benefit to a crowded airport more than makes up for this.. until of course you get to the stage where there are SO many AI aircraft, it doesn't matter what format the paints are in :lol:

I'll run a handful through the mill for you Ian ;-)

EDIT..
Here you go Ian.. 2 representations of EP in the timescale you require and in DXT3. Each texture folder in 32-bit is 16.5mb.. in DXT3, they're 4.18mb :o Both files and cfg entries can be pulled from HERE :) If you already have these in 32-Bit.. move the 2 textures to a safe place and simply drop these 2 into your AI Vanguard folder as I've not renamed them ;-) Oh.. they're BA Cargo and Air Bridge (early) - white rear pax door :rock:

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Garry Russell
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Re: Retro Manchester Questions

Post by Garry Russell »

Hi Dave/Ian

True in therory there is degredation but if the textures are of a high qulity to start with you won't see that unless you zoom in and look for it :cpu:

Of course AI is all about "In the distance" so running in DXT3 will be no problem at all :)

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Re: Retro Manchester Questions

Post by DaveB »

Agree entirely Garry :thumbsup:

BTW Ian.. I've not put mips on those textures either ;-)

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