Next from Skysim (part 2)

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Rick Piper
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Re: Next from Skysim (part 2)

Post by Rick Piper »

Hi Guys

19 Squadron 70th Anniversary paintjob.

this one i like

the Huge roundel "I have no imagination" paintjob i hate

but this one does it for me :thumbsup:

Regards
Rick
Also an Export model is a possibility with the 4 hardpoint "Combat Wing" and extra flap increment if i can find enough xml tags to be able to add the outer pylons and weapons (not not 100% definate)
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Rick Piper
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Re: Next from Skysim (part 2)

Post by Rick Piper »

Hi Guys

Right this one has just the cammo layer adjusted +10 Brightness & +15 Contrast

Better ?. (first shot was with correct RGB colours but to me looks too vivid in FS)

Regards
Rick

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Tweek
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Re: Next from Skysim (part 2)

Post by Tweek »

I'd say the 19 Sqn special was a little dark, having seen it in person at Northolt.

Here's my take on the colours, and I can assure you it wasn't TOO far away from what you can see in the photo:
Image

Edit: Just seen the improved version and yes, that does look a little better! The yellows in the 19 and the roundel are a little off though. Too light if you ask me.

An extra photo to go by - completely unedited:
Image

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Rick Piper
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Re: Next from Skysim (part 2)

Post by Rick Piper »

Hi Guys

Right tweaked the colour balance to suit shots from Tweek :thumbsup:

i think it's about right now.

just need to paint pylons silver to match underside & shrink fuselage roundels to correct size.
sorry three shots as i couldn't decide which :dunno:

Regards
Rick
Image
then a couple on takeoff :o
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Image

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Rick Piper
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Re: Next from Skysim (part 2)

Post by Rick Piper »

Edit:

now i can see shots on same page brown needs richening too (Doh!) :lol:

Regards
Rick

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jonesey2k
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Re: Next from Skysim (part 2)

Post by jonesey2k »

Nice :) Love the self-shadowing on the engine intake :)
Error 482: Somebody shot the server with a 12 gauge.

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Rick Piper
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Re: Next from Skysim (part 2)

Post by Rick Piper »

Hi Jonesey

thats actually my painted on shadowing in the intakes as the FSX built in self shadowing doesn't go dark enough for an area like that.

rest is self shadowing though :thumbsup:

Regards
Rick
colour near enough for me now

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jonesey2k
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Re: Next from Skysim (part 2)

Post by jonesey2k »

Will be fun to chuck this one round the 'loop :)
Error 482: Somebody shot the server with a 12 gauge.

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Tweek
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Re: Next from Skysim (part 2)

Post by Tweek »

Probably about as close as you're going to get it, Rick. Camouflage is always a bugger to get right!

If I'm going to nit pick, the roundel yellow would probably be better as... well, Roundel Yellow :lol: http://www.simmerspaintshop.com/page-RGB-colors-UK.html

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Rick Piper
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Re: Next from Skysim (part 2)

Post by Rick Piper »

Hi Tweek

Already did that earlier & adjusted the Brown again.

Paintkit will be avaialabe on release of the Hawk model. :thumbsup:

Regards
Rick
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